Пример #1
0
        protected override BTNodeStatus OnExcute(IAgent agent, Blackboard bb)
        {
            AIModel model = ((AIEntity)agent).Model;

            if (CheckOver(model))
            {
                HTLogger.Warning("死亡!");
                return(BTNodeStatus.Finished);
            }
            model.Food.Value   += BTExampleConsts.DAILY_FOOD_COST * Time.deltaTime;
            model.Water.Value  += BTExampleConsts.DAILY_WATER_COST * Time.deltaTime;
            model.Energy.Value += BTExampleConsts.DAILY_ENERGY_COST * Time.deltaTime;
            model.Mood.Value   += BTExampleConsts.DAILY_MOOD_COST * Time.deltaTime;
            return(BTNodeStatus.Running);
        }
Пример #2
0
        private void Start()
        {
            UnityDebugListener   unityDebugListener   = new UnityDebugListener();
            UnityWarningListener unityWarningListener = new UnityWarningListener();
            UnityErrorListener   unityErrorListener   = new UnityErrorListener();

            HTLogger.Instance.Init(true);
            HTLogger.Instance.AddListener(HTLogger.Channel.Info, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Todo, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Debug, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Warning, unityWarningListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Error, unityErrorListener);


            HTLogger.Info("测试 Logger 成功!");
            HTLogger.Todo("测试 Logger 成功!");
            HTLogger.Debug("测试 Logger 成功!");
            HTLogger.Warning("测试 Logger 成功!");
            HTLogger.Error("测试 Logger 成功!");
        }