public static bool Prefix_HScene_InitCoroutine() { HSceneManager manager = HSceneManager.Instance; if (RealTime.Value) { foreach (AgentActor actor in Map.Instance.AgentTable.Values) { if (actor != null && actor != manager.females[0] && actor != manager.females[1]) { actor.EnableEntity(); } } if (!manager.bMerchant) { MerchantActor merchant = Map.Instance.Merchant; merchant.Controller.enabled = true; merchant.AnimationMerchant.enabled = true; merchant.EnableEntity(); } } return(true); }
public void Init() { this.hScene = (HScene)((Component)Singleton <HSceneFlagCtrl> .Instance).GetComponent <HScene>(); this.hSceneManager = Singleton <HSceneManager> .Instance; this.females = this.hScene.GetFemales(); this.SetClothCharacter(true); // ISSUE: method pointer this.hSceneSpriteChaChoice.SetAction(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__0))); }
public static void HScene_SetStartAnimationInfo_HeightPostfix(HScene __instance, HSceneManager ___hSceneManager) { manager = ___hSceneManager; males = __instance.GetMales(); HS2_UnlockPlayerHeight.chara = males[0]; HS2_UnlockPlayerHeight.chara2nd = males[1]; HS2_UnlockPlayerHeight.cardHeightValue = 0.75f; HS2_UnlockPlayerHeight.cardHeightValue2nd = 0.75f; var png1 = manager.pngMale; if (HS2_UnlockPlayerHeight.chara != null && png1 != null) { if (png1 == "") { png1 = HS2_UnlockPlayerHeight.chara.chaFile.charaFileName; if (png1 == "") { png1 = "HS2_ill_M_000"; } } var card = new ChaFileControl(); if (manager.bFutanari && card.LoadCharaFile(png1, 1, true) || card.LoadCharaFile(png1, 255, true)) { HS2_UnlockPlayerHeight.cardHeightValue = card.custom.body.shapeValueBody[0]; HS2_UnlockPlayerHeight.ApplySettings(false); } } var png2 = manager.pngMaleSecond; if (HS2_UnlockPlayerHeight.chara2nd != null && png2 != null) { if (png2 == "") { png2 = HS2_UnlockPlayerHeight.chara2nd.chaFile.charaFileName; if (png2 == "") { png2 = "HS2_ill_M_000"; } } var card = new ChaFileControl(); if (manager.bFutanariSecond && card.LoadCharaFile(png2, 1, true) || card.LoadCharaFile(png2, 255, true)) { HS2_UnlockPlayerHeight.cardHeightValue2nd = card.custom.body.shapeValueBody[0]; HS2_UnlockPlayerHeight.ApplySettings(true); } } }
public ProcBase(DeliveryMember _delivery) { this.ctrlFlag = _delivery.ctrlFlag; this.chaMales = _delivery.chaMales; this.chaFemales = _delivery.chaFemales; this.fade = _delivery.fade; this.ctrlMeta = _delivery.ctrlMeta; this.sprite = _delivery.sprite; this.item = _delivery.item; this.feelHit = _delivery.feelHit; this.auto = _delivery.auto; this.voice = _delivery.voice; this.particle = _delivery.particle; this.se = _delivery.se; this.lstMotionIK = _delivery.lstMotionIK; this.AtariEffect = _delivery.AtariEffect; this.FeelHitEffect3D = _delivery.FeelHitEffect3D; this.Hitem = (HSceneSpriteHitem)this.sprite.objHItem.GetComponent <HSceneSpriteHitem>(); if (Object.op_Equality((Object)ProcBase.hSceneManager, (Object)null)) { ProcBase.hSceneManager = Singleton <HSceneManager> .Instance; } for (int index = 0; index < 2; ++index) { this.randVoicePlays[index] = new ShuffleRand(-1); this.randVoicePlays[index].Init(index != 0 ? 2 : 3); } ObservableExtensions.Subscribe <bool>(Observable.Where <bool>((IObservable <M0>) this.isAtariHit, (Func <M0, bool>)(x => this.isAtariHitOld != x && this.CatID != 1)), (Action <M0>)(x => { if (this.CatID == 7 && Singleton <HSceneFlagCtrl> .Instance.nowAnimationInfo.ActionCtrl.Item2 == 1 || Singleton <HSceneFlagCtrl> .Instance.nowAnimationInfo.ActionCtrl.Item2 == 2) { return; } this.isAtariHitOld = x; if (x) { this.AtariEffect.Play(); if (!Singleton <HSceneManager> .Instance.isParticle) { return; } this.FeelHitEffect3D.Play(); } else { this.AtariEffect.Stop(); this.FeelHitEffect3D.Stop(); } })); }
private void Start() { instance = Singleton <HSceneManager> .Instance; camera = FindObjectOfType <CameraControl_Ver2>(); defaultCameraMoveSpeed = camera.moveSpeed; lockOnHotkey = new Hotkey(ModPrefs.GetString("LockOnPlugin", "LockOnHotkey", "M", true).ToLower()[0].ToString(), 0.5f); rotationHotkey = new Hotkey(ModPrefs.GetString("LockOnPlugin", "RotationHotkey", "N", true).ToLower()[0].ToString(), 0.5f); lockedZoomSpeed = ModPrefs.GetFloat("LockOnPlugin", "LockedZoomSpeed", 5.0f, true); lockedMinDistance = Math.Abs(ModPrefs.GetFloat("LockOnPlugin", "LockedMinDistance", 0.2f, true)); lockedTrackingSpeed1 = lockedTrackingSpeed2 = Math.Abs(ModPrefs.GetFloat("LockOnPlugin", "LockedTrackingSpeed", 0.1f, true)); boneList = ModPrefs.GetString("LockOnPlugin", "BoneList", "J_Head|J_Mune00|J_Spine01|J_Kokan", true).Split('|'); camera.isOutsideTargetTex = !Convert.ToBoolean(ModPrefs.GetString("LockOnPlugin", "HideCameraTarget", "True", true)); manageCursorVisibility = Convert.ToBoolean(ModPrefs.GetString("LockOnPlugin", "ManageCursorVisibility", "True", true)); }
static void HSceneEnd(HSceneManager __instance) { #if DEBUG AdditionalAccessoryControlsPlugin.Instance.Log.LogInfo("End HScene"); #endif foreach (ChaControl actor in hActors) { if (actor != null) { #if DEBUG AdditionalAccessoryControlsPlugin.Instance.Log.LogInfo($"Sending event for: {actor?.fileParam?.fullname}"); #endif actor.gameObject.GetComponent <AdditionalAccessoryControlsController>().HandleVisibilityRules(hend: true); } } }
public void ChangeState() { if (Object.op_Equality((Object)this.chara, (Object)null)) { return; } HSceneManager instance = Singleton <HSceneManager> .Instance; if (this.id != 3) { if (this.active) { this.chara.ShowExtraAccessory((ChaControlDefine.ExtraAccessoryParts) this.id, false); } else { this.chara.ShowExtraAccessory((ChaControlDefine.ExtraAccessoryParts) this.id, true); } } else if (this.active) { this.chara.ShowExtraAccessory((ChaControlDefine.ExtraAccessoryParts) this.id, false); if (Object.op_Inequality((Object)instance.Player, (Object)null) && Object.op_Equality((Object)instance.Player.ChaControl, (Object)this.chara) && (instance.Player.EquipedItem != null && Object.op_Inequality((Object)instance.Player.EquipedItem.AsGameObject, (Object)null))) { instance.Player.EquipedItem.AsGameObject.SetActive(false); } } else { this.chara.ShowExtraAccessory((ChaControlDefine.ExtraAccessoryParts) this.id, true); if (Object.op_Inequality((Object)instance.Player, (Object)null) && Object.op_Equality((Object)instance.Player.ChaControl, (Object)this.chara) && (instance.Player.EquipedItem != null && Object.op_Inequality((Object)instance.Player.EquipedItem.AsGameObject, (Object)null))) { instance.Player.EquipedItem.AsGameObject.SetActive(true); } } ((Component)this.On).get_gameObject().SetActive(!this.active); ((Component)this.Off).get_gameObject().SetActive(this.active); HSceneSpriteAccessoryCondition.EquipBt equipBt = this; equipBt.active = ((equipBt.active ? 1 : 0) ^ 1) != 0; }
public void Init() { this.hScene = (HScene)((Component)Singleton <HSceneFlagCtrl> .Instance).GetComponent <HScene>(); this.hSceneManager = Singleton <HSceneManager> .Instance; this.females = this.hScene.GetFemales(); this.Males = this.hScene.GetMales(); for (int index1 = 0; index1 < 4; ++index1) { ChaControl chaControl = index1 >= 2 ? this.Males[index1 - 2] : this.females[index1]; if (!Object.op_Equality((Object)chaControl, (Object)null)) { for (int index2 = 0; index2 < 4; ++index2) { this.before[index1, index2] = !Object.op_Equality((Object)chaControl.objExtraAccessory[index2], (Object)null) && (index2 == 3 ? (index1 >= 2 ? (!Object.op_Inequality((Object)this.hSceneManager.Player, (Object)null) || !Object.op_Equality((Object)this.hSceneManager.Player.ChaControl, (Object)chaControl) ? chaControl.objExtraAccessory[index2].get_activeSelf() : this.hSceneManager.Player.EquipedItem != null && Object.op_Inequality((Object)this.hSceneManager.Player.EquipedItem.AsGameObject, (Object)null) && this.hSceneManager.Player.EquipedItem.AsGameObject.get_activeSelf()) : (index1 != 1 || !Object.op_Inequality((Object)this.hSceneManager.Player, (Object)null) || !Object.op_Equality((Object)this.hSceneManager.Player.ChaControl, (Object)chaControl) ? this.hSceneManager.FemaleLumpActive[index1] : this.hSceneManager.Player.EquipedItem != null && Object.op_Inequality((Object)this.hSceneManager.Player.EquipedItem.AsGameObject, (Object)null) && this.hSceneManager.Player.EquipedItem.AsGameObject.get_activeSelf())) : chaControl.objExtraAccessory[index2].get_activeSelf()); } } } this.sbAcsName = new StringBuilder(); this.SetAccessoryCharacter(true); // ISSUE: method pointer this.hSceneSpriteChaChoice.SetAction(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__0))); }
public static void HScene_SetStartVoice_ApplyClothesConfig(HScene __instance) { hScene = __instance; var traverse = Traverse.Create(hScene); manager = traverse.Field("hSceneManager").GetValue <HSceneManager>(); if (manager != null && manager.Player != null) { player = manager.Player.ChaControl; } var hData = Manager.Config.HData; foreach (var kind in clothesKindList.Where(kind => player.IsClothesStateKind(kind))) { player.SetClothesState(kind, (byte)(hData.Cloth ? 0 : 2), true); } player.SetAccessoryStateAll(hData.Accessory); player.SetClothesState(7, (byte)(!hData.Shoes ? 2 : 0), true); }
static void SetupHResourceTables(HSceneManager __instance) { HAutoCtrl.HAutoInfo autoInfo = new HAutoCtrl.HAutoInfo(); autoInfo.start.minmax = new Vector2(HS2TakeChargePlugin.StartWaitMin.Value, HS2TakeChargePlugin.StartWaitMax.Value); autoInfo.start.time = (HS2TakeChargePlugin.StartWaitMin.Value + HS2TakeChargePlugin.StartWaitMax.Value) / 2; autoInfo.reStart.minmax = new Vector2(HS2TakeChargePlugin.RestartWaitMin.Value, HS2TakeChargePlugin.RestartWaitMax.Value); autoInfo.reStart.time = (HS2TakeChargePlugin.RestartWaitMin.Value + HS2TakeChargePlugin.RestartWaitMax.Value) / 2; autoInfo.speed.minmax = new Vector2(3, 8); autoInfo.speed.time = 5; autoInfo.lerpTimeSpeed = 2f; autoInfo.loopChange.minmax = new Vector2(HS2TakeChargePlugin.LoopChangeWaitMin.Value, HS2TakeChargePlugin.LoopChangeWaitMax.Value); autoInfo.loopChange.time = (HS2TakeChargePlugin.LoopChangeWaitMax.Value + HS2TakeChargePlugin.LoopChangeWaitMin.Value) / 2; autoInfo.motionChange.minmax = new Vector2(HS2TakeChargePlugin.PositionChangeWaitMin.Value, HS2TakeChargePlugin.PositionChangeWaitMax.Value); autoInfo.motionChange.time = (HS2TakeChargePlugin.PositionChangeWaitMax.Value + HS2TakeChargePlugin.PositionChangeWaitMin.Value) / 2; autoInfo.rateWeakLoop = 50; autoInfo.rateHit = 50; autoInfo.rateAddMotionChange = 10; autoInfo.rateRestartMotionChange = HS2TakeChargePlugin.ChanceToRestartPosition.Value; autoInfo.pull.minmax = new Vector2(HS2TakeChargePlugin.PulloutWaitMin.Value, HS2TakeChargePlugin.PulloutWaitMax.Value); autoInfo.pull.time = (HS2TakeChargePlugin.PulloutWaitMin.Value + HS2TakeChargePlugin.PulloutWaitMax.Value) / 2; autoInfo.rateInsertPull = HS2TakeChargePlugin.InsertedChanceToPullOut.Value; autoInfo.rateNotInsertPull = HS2TakeChargePlugin.NonInsertedChanceToPullOut.Value; HAutoCtrl.AutoLeaveItToYou autoLeaveItToYou = new HAutoCtrl.AutoLeaveItToYou(); autoLeaveItToYou.time.minmax = new Vector2(30, 50); autoLeaveItToYou.time.Reset(); autoLeaveItToYou.baseTime = autoLeaveItToYou.time.minmax; autoLeaveItToYou.rate = 50; HSceneManager.HResourceTables.HAutoInfo = autoInfo; HSceneManager.HResourceTables.HAutoLeaveItToYou = autoLeaveItToYou; SpankTimer = new HAutoCtrl.AutoTime(); SpankTimer.minmax = new Vector2(HS2TakeChargePlugin.SpankingWaitMin.Value, HS2TakeChargePlugin.SpankingWaitMax.Value); SpankTimer.time = (HS2TakeChargePlugin.SpankingWaitMin.Value + HS2TakeChargePlugin.SpankingWaitMax.Value); SpankTimer.Reset(); }
public void Init() { this.hScene = (HScene)((Component)Singleton <HSceneFlagCtrl> .Instance).GetComponent <HScene>(); this.femailes = this.hScene.GetFemales(); this.hSceneManager = Singleton <HSceneManager> .Instance; // ISSUE: method pointer ((UnityEvent)this.Sort.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__2))); // ISSUE: method pointer ((UnityEvent)this.SortUpDown[0].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__3))); // ISSUE: method pointer ((UnityEvent)this.SortUpDown[1].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__4))); // ISSUE: method pointer ((UnityEvent)this.cross.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__5))); this.lstCoordinatesBase = CustomClothesFileInfoAssist.CreateClothesFileInfoList(false, true, true, true); this.lstCoordinates.Clear(); for (int index = 0; index < this.lstCoordinatesBase.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey0 initCAnonStorey0 = new HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field initCAnonStorey0.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey0.no = index; HSceneSpriteCoordinatesNode spriteCoordinatesNode = (HSceneSpriteCoordinatesNode)Object.Instantiate <HSceneSpriteCoordinatesNode>((M0)this.CoordinatesNode, this.Content); ((Component)spriteCoordinatesNode).get_gameObject().SetActive(true); this.lstCoordinates.Add(spriteCoordinatesNode); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].id = initCAnonStorey0.no; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].coodeName.set_text(this.lstCoordinatesBase[initCAnonStorey0.no].name); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].CreateCoodeTime = this.lstCoordinatesBase[initCAnonStorey0.no].time; // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ((UnityEvent)((Button)((Component)this.lstCoordinates[initCAnonStorey0.no]).GetComponent <Button>()).get_onClick()).AddListener(new UnityAction((object)initCAnonStorey0, __methodptr(\u003C\u003Em__0))); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].image = (Image)((Component)this.lstCoordinates[initCAnonStorey0.no]).GetComponent <Image>(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].fileName = this.lstCoordinatesBase[initCAnonStorey0.no].FileName; } PointerEnterTrigger pointerEnterTrigger1 = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); PointerExitTrigger pointerExitTrigger1 = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); for (int index = 0; index < this.lstSortCategory.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey1 initCAnonStorey1 = new HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey1(); // ISSUE: reference to a compiler-generated field initCAnonStorey1.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey1.no = index; // ISSUE: reference to a compiler-generated field ((UnityEventBase)this.lstSortCategory[initCAnonStorey1.no].onValueChanged).RemoveAllListeners(); // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ((UnityEvent <bool>) this.lstSortCategory[initCAnonStorey1.no].onValueChanged).AddListener(new UnityAction <bool>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__0))); pointerEnterTrigger1 = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field PointerEnterTrigger pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().GetComponent <PointerEnterTrigger>(); if (Object.op_Equality((Object)pointerEnterTrigger2, (Object)null)) { // ISSUE: reference to a compiler-generated field pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().AddComponent <PointerEnterTrigger>(); } if (((UITrigger)pointerEnterTrigger2).get_Triggers().Count > 0) { ((UITrigger)pointerEnterTrigger2).get_Triggers().Clear(); } ((UITrigger)pointerEnterTrigger2).get_Triggers().Add(triggerEvent3); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__1))); pointerExitTrigger1 = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field PointerExitTrigger pointerExitTrigger2 = (PointerExitTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().GetComponent <PointerExitTrigger>(); if (Object.op_Equality((Object)pointerExitTrigger2, (Object)null)) { // ISSUE: reference to a compiler-generated field pointerExitTrigger2 = (PointerExitTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().AddComponent <PointerExitTrigger>(); } if (((UITrigger)pointerExitTrigger2).get_Triggers().Count > 0) { ((UITrigger)pointerExitTrigger2).get_Triggers().Clear(); } ((UITrigger)pointerExitTrigger2).get_Triggers().Add(triggerEvent4); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__2))); } this.ListSort(0); // ISSUE: method pointer ((UnityEvent)this.BeforeCoode.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__6))); // ISSUE: method pointer ((UnityEvent)this.DecideCoode.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__7))); // ISSUE: method pointer this.hSceneSpriteChaChoice.SetAction(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__8))); }
public static void Postfix_HScene_Update(HScene __instance, ref HSceneManager ___hSceneManager, ref int ___mode, ref int ___modeCtrl) { if (__instance.NowStateIsEnd) { return; } HSceneFlagCtrl flagCtrl = __instance.ctrlFlag; if (flagCtrl.selectAnimationListInfo != null) { return; } // Sleep Sex bool isSleepSex = ___hSceneManager.EventKind == HSceneManager.HEvent.Yobai; if (isSleepSex) { if (ChangeSleepSex.Value) { bool flagM = flagCtrl.feel_m > feelM; bool flagF = flagCtrl.feel_f > feelF; if (flagM) { wakeChance += (flagCtrl.feel_m - feelM) * wakeRate * 100f; } if (flagF) { wakeChance += (flagCtrl.feel_f - feelF) * wakeRate * 100f; } if (!flagM && !flagF) { wakeChance -= WakeDecay.Value * Time.deltaTime; } wakeChance = Mathf.Clamp(wakeChance, 0f, WakeChance.Value); feelM = flagCtrl.feel_m; feelF = flagCtrl.feel_f; } else { wakeChance = WakeChance.Value; } flagCtrl.YobaiBareRate = (int)wakeChance; } else { wakeChance = flagCtrl.YobaiBareRate; } // Partner Check bool partnerCan = flagCtrl.feel_f >= partnerMeter; partnerAt = GetMeterAt(partnerCan, partnerMeter, partnerAt); if (partnerCan && flagCtrl.feel_f >= partnerAt) { switch (___mode) { case 0: case 4: case 6: flagCtrl.feel_f = 1f; return; case 2: case 7: if (BothCan(flagCtrl)) { flagCtrl.feel_f = flagCtrl.feel_m = 0.9f; flagCtrl.click = HSceneFlagCtrl.ClickKind.FinishSame; } else { flagCtrl.feel_f = 1f; } return; } } // Player Check bool playerCan = flagCtrl.feel_m >= playerMeter; playerAt = GetMeterAt(playerCan, playerMeter, playerAt); if (playerCan && flagCtrl.feel_m >= playerAt) { switch (___mode) { case 1: flagCtrl.feel_m = 0.9f; switch (___modeCtrl) { case 0: flagCtrl.click = HSceneFlagCtrl.ClickKind.FinishOutSide; return; case 1: if (mouthChance >= Random.value) { if (drinkChance >= Random.value) { flagCtrl.click = HSceneFlagCtrl.ClickKind.FinishDrink; } else { flagCtrl.click = HSceneFlagCtrl.ClickKind.FinishVomit; } } else { flagCtrl.click = HSceneFlagCtrl.ClickKind.FinishOutSide; } return; } break; case 2: case 7: flagCtrl.feel_m = 0.9f; if (BothCan(flagCtrl)) { flagCtrl.feel_f = 0.9f; flagCtrl.click = HSceneFlagCtrl.ClickKind.FinishSame; } else if (flagCtrl.isInsert && insideChance >= Random.value) { flagCtrl.click = HSceneFlagCtrl.ClickKind.FinishInSide; } else { flagCtrl.click = HSceneFlagCtrl.ClickKind.FinishOutSide; } return; } } }
public static void Update() { if (!HSceneManager.IsInstance()) { return; } if (!HSceneManager.isHScene) { if (lstAnimInfo != null) { lstAnimInfo = null; } return; } int category = -1; if (CaressKey.Value.IsDown()) { category = 0; } else if (ServiceKey.Value.IsDown()) { category = 1; } else if (IntercourseKey.Value.IsDown()) { category = 2; } else if (SpecialKey.Value.IsDown()) { category = 3; } else if (LesbianKey.Value.IsDown()) { category = 4; } else if (GroupKey.Value.IsDown()) { category = 5; } if (category != -1) { if (HSceneFlagCtrl.Instance.selectAnimationListInfo == null) { if (lstAnimInfo == null) { GenerateList(); } if (lstAnimInfo != null && category < lstAnimInfo.Length) { List <HScene.AnimationListInfo> list = lstAnimInfo[category]; if (list != null && list.Count > 0) { HScene.AnimationListInfo next = list[UnityEngine.Random.Range(0, list.Count)]; HSceneFlagCtrl.Instance.selectAnimationListInfo = next; MapUIContainer.AddNotify($"Next Animation: {next.nameAnimation}"); } else { MapUIContainer.AddNotify("No animations available for this category."); } } else { MapUIContainer.AddNotify("This category is not available during this scene."); } } else { MapUIContainer.AddNotify("Next animation is already being loaded."); } } }
public void Init() { this.hScene = (HScene)((Component)Singleton <HSceneFlagCtrl> .Instance).GetComponent <HScene>(); this.hSceneManager = Singleton <HSceneManager> .Instance; this.females = this.hScene.GetFemales(); this.Males = this.hScene.GetMales(); this.actor = new Actor[4]; for (int index = 0; index < this.charlist.Length; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteChaChoice.\u003CInit\u003Ec__AnonStorey0 initCAnonStorey0 = new HSceneSpriteChaChoice.\u003CInit\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field initCAnonStorey0.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey0.no = index; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field bool flag = initCAnonStorey0.no >= 2 ? Object.op_Inequality((Object)this.Males[initCAnonStorey0.no - 2], (Object)null) && Object.op_Inequality((Object)this.Males[initCAnonStorey0.no - 2].objTop, (Object)null) : Object.op_Inequality((Object)this.females[initCAnonStorey0.no], (Object)null) && Object.op_Inequality((Object)this.females[initCAnonStorey0.no].objTop, (Object)null); // ISSUE: reference to a compiler-generated field ((Component)this.charlist[initCAnonStorey0.no]).get_gameObject().SetActive(flag); if (flag) { // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.actor[initCAnonStorey0.no] = initCAnonStorey0.no >= 2 ? (Actor)((Component)this.Males[initCAnonStorey0.no - 2]).GetComponentInParent <Actor>() : (Actor)((Component)this.females[initCAnonStorey0.no]).GetComponentInParent <Actor>(); // ISSUE: reference to a compiler-generated field if (initCAnonStorey0.no == 0) { Text labelText = this.LabelText; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field string str1 = !Object.op_Implicit((Object)this.actor[initCAnonStorey0.no]) ? ((Object)this.charlist[initCAnonStorey0.no]).get_name() : this.actor[initCAnonStorey0.no].CharaName; // ISSUE: reference to a compiler-generated field ((Text)((Component)this.charlist[initCAnonStorey0.no]).GetComponentInChildren <Text>()).set_text(str1); string str2 = str1; labelText.set_text(str2); } else { // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field ((Text)((Component)this.charlist[initCAnonStorey0.no]).GetComponentInChildren <Text>()).set_text(!Object.op_Implicit((Object)this.actor[initCAnonStorey0.no]) ? ((Object)this.charlist[initCAnonStorey0.no]).get_name() : this.actor[initCAnonStorey0.no].CharaName); } } // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ((UnityEvent)this.charlist[initCAnonStorey0.no].get_onClick()).AddListener(new UnityAction((object)initCAnonStorey0, __methodptr(\u003C\u003Em__0))); } // ISSUE: method pointer ((UnityEvent)this.OpenCharList[0].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__0))); // ISSUE: method pointer ((UnityEvent)this.OpenCharList[1].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__1))); }