// Update is called once per frame void Update() { var q = HSRandom.Next(10); if (q == 0) { on = !on; if (on) { a.Play(0); } else { a.Stop(); } } if (on) { GetComponent <Light>().intensity = 7; } else { GetComponent <Light>().intensity = 0; } }
// Update is called once per frame void Update() { speed = player.GetComponent <PlayerBread>().HowManyBreadsHaveYouEatenInYourLife; if (!isActive) { if (player.GetComponent <PlayerBread>().HowManyBreadsHaveYouEatenInYourLife > 0) { isActive = true; } } if (isActive) { if (!isDone) { // Move our position a step closer to the target. float step = speed * Time.deltaTime; // calculate distance to move transform.position = Vector3.MoveTowards(transform.position, player.transform.position, step); // Make birb look at the player transform.LookAt(player.transform); } // Layer for the line cast int layermask = 1 << 8; layermask = ~layermask; // Check dist between birb and player var dist = Vector3.Distance(transform.position, player.transform.position); // Draw the sightline debug Debug.DrawLine(transform.position, player.transform.position, Color.red, 0.0f); // Teleport the birb if conditions are met if (dist > 15f && Physics.Linecast(transform.position, player.transform.position, layermask)) { int q = HSRandom.Next(10); if (q == 0) { transform.position = player.transform.position + (player.transform.forward * 7f); } else { transform.position = player.transform.position - (player.transform.forward * 7); } teleportSound.Play(0); } if (dist < 7) { this.GetComponentInChildren <Animator>().runtimeAnimatorController = animEat as RuntimeAnimatorController; } else { this.GetComponentInChildren <Animator>().runtimeAnimatorController = animWalk as RuntimeAnimatorController; } } }
// Start is called before the first frame update void Start() { for (int j = 0; j < 7; j++) { int i = HSRandom.Next(20 - j); var c = transform.GetChild(i); Instantiate(p, c.position, c.rotation); Destroy(c.gameObject); } }
/// <summary> /// Shuffles the Deck of Cards /// </summary> public void Shuffle() { List <Card> tempDeck = new List <Card>(deck); deck.Clear(); while (tempDeck.Count > 0) { int card = HSRandom.Next(tempDeck.Count); deck.Add(tempDeck[card]); tempDeck.RemoveAt(card); } return; }