public static List <HSCard> HasInHand(funcBool f, Func <List <HSCard> > act) { if (Game.GetUserHand().Any(i => f(i))) { return(act()); } else { return(new List <HSCard>()); } }
public static bool MinionInHand() { if (Game.GetUserHand().Any(i => i.CardType.Equals(CardType.MINION))) { return(true); } else { return(false); } }