private void Start() { hPPlayer = GetComponent <HPPlayer>(); hPPlayer.OnChangeDied += (On) => { this.enabled = On; }; }
private bool rejoice = false; // true, если игрок был убит private void Start() { hPPlayer = GetComponent <HPPlayer>(); hPPlayer.OnChangeDied += (On) => { if (!On) { rejoice = true; PanelRejoice.SetActive(true); } }; }