Пример #1
0
        public void TimerAccuracy(float interval, float duration)
        {
            // Skip test when running on Github CI due to high variance in timer latency.
            if (Environment.GetEnvironmentVariable("CI") is "true")
            {
                return;
            }

            var expectedFires = (int)(interval * 1000 / interval * duration);
            var timer         = DesktopInterop.Timer;
            var list          = new List <double>(expectedFires);
            var watch         = new HPETDeltaStopwatch(true);

            timer.Interval = interval;
            timer.Elapsed += () =>
            {
                list.Add(watch.Restart().TotalMilliseconds);
            };

            timer.Start();
            Thread.Sleep(TimeSpan.FromSeconds(duration));
            timer.Stop();

            // Windows timers are not guaranteed to stop immediately
            Thread.Sleep(TimeSpan.FromMilliseconds(50));

            var average           = list.Average();
            var intervalTolerance = interval * TOLERANCE;
            var minimum           = interval - intervalTolerance;
            var maximum           = interval + intervalTolerance;

            var withinTolerance = (average > minimum) && (average < maximum);

            Assert.True(withinTolerance);
        }
        public Vector2 Filter(Vector2 target)
        {
            Vector2 direction  = target - cursor;
            float   distToMove = SampleRadialCurve(direction.Length());

            direction = Vector2.Normalize(direction);
            cursor    = cursor + Vector2.Multiply(direction, distToMove);

            // Catch NaNs and pen redetection
            if (!(float.IsFinite(cursor.X) & float.IsFinite(cursor.Y) & stopwatch.Restart().TotalMilliseconds < 50))
            {
                cursor = target;
            }

            return(cursor);
        }
Пример #3
0
 public IDeviceReport Debounce(IDeviceReport input)
 {
     if (input is ITabletReport tabletReport)
     {
         if (!Drop_excess)
         {
             if (tabletReport.Pressure < Pressure_threshold)
             //pressure less than threshold
             {
                 if (debounceStopwatch.Elapsed.TotalMilliseconds <= Debounce_timer)
                 //pressure less than threshold and elapsed time less than or equal to debounce timer
                 {
                     tabletReport.Pressure = last_pressure;
                     return(input);
                 }
                 else
                 //pressure less than threshold and elapsed time greater than debounce timer
                 {
                     debounceStopwatch.Restart();
                     last_pressure = tabletReport.Pressure;
                     return(input);
                 }
             }
             else
             //pressure greater than threshold
             {
                 if (!Disable_timer)
                 {
                     debounceStopwatch.Restart();
                 }
                 last_pressure = tabletReport.Pressure;
                 return(input);
             }
         }
         else
         {
             if (tabletReport.Pressure > Pressure_threshold)
             //pressure greater than thereshold
             {
                 if (debounceStopwatch.Elapsed.TotalMilliseconds <= Debounce_timer)
                 //pressure greater than threshold and elapsed time less than or equal to debounce timer
                 {
                     if (last_pressure < Pressure_threshold)
                     //pressure greater than threshold, elapsed time less than or equal to debounce timer, and last pressure less than threshold
                     {
                         if (!Disable_timer)
                         {
                             debounceStopwatch.Restart();
                         }
                         tabletReport.Pressure = 0;
                         return(input);
                     }
                     else
                     //pressure greater than threshold, elapsed time less than or equal to debounce timer, and last pressure greater or equal to threshold
                     {
                         return(input);
                     }
                 }
                 else
                 //pressure greater than threshold and elapsed time greater than debounce timer
                 {
                     last_pressure = tabletReport.Pressure;
                     debounceStopwatch.Restart();
                     return(input);
                 }
             }
             else
             //pressure less than threshold
             {
                 last_pressure = tabletReport.Pressure;
                 return(input);
             }
         }
     }
     else
     {
         return(input);
     }
 }