public void Awake() { DeathEvent = new DeathEvent(); PickupEvent = new PickupEvent(); HPChangeEvent = new HPChangeEvent(); HPReduceEvent = new HPChangeEvent(); HPRecoverEvent = new HPChangeEvent(); ReviveEvent = new ReviveEvent(); DestroyEvent = new DestroyEvent(); MainPlayerAttack = new MainPlayerAttackEvent(); }
protected FamilyHPEvent(FamilyHPEvent other) { BaseEvent = (HPChangeEvent)other.BaseEvent.Clone(); }
public FamilyHPEvent(HPChangeEvent baseEvent) { BaseEvent = baseEvent; }