public void Reset() { transform.position = new Vector3(0, 0.65f, -1); transform.rotation = Quaternion.identity; transform.Find("Weapon").localPosition = new Vector3(1.8f, 0.3f, -1f); transform.Find("Weapon").localRotation = Quaternion.Euler(0, 0, -30); topHeight = 7.65f; horizontalSpeed = 0; pos.y = 0.65f; hp.Reset(); }
public IResettable Reset() { ImagePath = string.Empty; Modifier = string.Empty; Name = string.Empty; DexEntry = string.Empty; Weakness.Value = CardProperties.Type.Colorless; Weakness.IsActive = false; Resistance.Value = CardProperties.Type.Colorless; Resistance.IsActive = false; HP.Reset(); Level.Reset(); Type.Value = CardProperties.Type.Colorless; Rarity.Value = CardProperties.Rarity.Common; return(this); }
public void Setup() { Paused = false; HP.Reset(); }