public void OnApplicationQuit() { m_Instance = null; }
void Awake() { if (m_Instance == null) { m_Instance = this; DontDestroyOnLoad(gameObject); ParseTextAsset(); } else { Destroy(this); } }
public void OnApplicationQuit() { m_Instance = null; }
void Awake() { if (m_Instance == null) { m_Instance = this; DontDestroyOnLoad(gameObject); ParseTextAsset(); } else { Destroy(this); } }