Пример #1
0
 public void OnPick()
 {
     if (_is_playing)
     {
         foreach (HitObject HO in HitObjects)
         {
             if (HO._offset + HO._size > _Time_Since_Start && HO._offset < _Time_Since_Start)
             {
                 if (HO._is_hittable)
                 {
                     //Hit
                     HO.OnHit();
                     ++_hit;
                     return;
                 }
                 else
                 {
                     return;
                 }
             }
         }
         ++_player_miss;
         ++_miss;
         Fretboard f = GetComponentInParent <Fretboard>();
         if (f)
         {
             f.OnMiss();
         }
     }
 }