Пример #1
0
        private static void Prefix(FPSCamera __instance)
        {
            Vector3 euler = HMD.GetVRCameraEulerRelativeToFPSCameraParent();

            __instance.m_pitch = euler.x;
            __instance.m_yaw   = euler.y;
        }
Пример #2
0
        private static bool Prefix(FPSCamera __instance)
        {
            bool vis = false;

            if (VRConfig.configUseControllers.Value)
            {
                //Used for throwing weapons
                __instance.CameraRayDir = HMD.GetVRInteractionLookDir();

                RaycastHit hit;
                if (Physics.Raycast(Controllers.GetAimFromPos(), Controllers.GetAimForward(), out hit, 50f, LayerManager.MASK_CAMERA_RAY))
                {
                    __instance.CameraRayPos      = hit.point;
                    __instance.CameraRayCollider = hit.collider;
                    __instance.CameraRayNormal   = hit.normal;
                    __instance.CameraRayObject   = hit.collider.gameObject;
                    __instance.CameraRayDist     = hit.distance;
                    if (FPSCamera.FriendlyTargetVisAllowed && hit.collider.gameObject.layer == LayerManager.LAYER_PLAYER_SYNCED)
                    {
                        vis = true;
                    }
                }
                else
                {
                    __instance.CameraRayPos      = Controllers.GetAimFromPos() + Controllers.GetAimForward() * 50f;
                    __instance.CameraRayCollider = null;
                    __instance.CameraRayNormal   = -Controllers.GetAimForward();
                    __instance.CameraRayObject   = null;
                    __instance.CameraRayDist     = 0.0f;
                }
            }
            GuiManager.CrosshairLayer.SetFriendlyTargetVisible(vis);
            return(false);
        }
Пример #3
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 private void SetupOrigin()
 {
     Controllers.SetOrigin(transform);
     HMD.SetOrigin(transform);
     DontDestroyOnLoad(gameObject);
     Log.Info("Origin created and set");
 }
Пример #4
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        public static void PrepareNavMarker(NavMarker n)
        {
            n.transform.SetParent(null);
            n.m_initScale *= 0.009f;
            SetTransformHierarchyLayer(n.transform);

            foreach (TextMeshPro p in n.transform.GetComponentsInChildren <TextMeshPro>(true))
            {
                if (p == null || p.fontSharedMaterial == null)
                {
                    return;
                }
                Log.Debug($"Prev shader = {p.fontMaterial.shader.name}");
                p.fontSharedMaterial.shader = VRAssets.GetTextNoCull();
            }

            if (n != null && n.m_distance != null && n.m_distance.fontSharedMaterial != null)
            {
                n.m_distance.fontSharedMaterial.shader = VRAssets.GetTextNoCull();
            }

            if (n.m_trackingObj)
            {
                n.transform.position = n.m_trackingObj.transform.position;
                n.transform.rotation = Quaternion.LookRotation(HMD.GetFlatForwardDirection());
            }
        }
Пример #5
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 private void OnDestroy()
 {
     Controllers.OnOriginDestroyed();
     HMD.OnOriginDestroyed();
     FocusStateEvents.OnFocusStateChange -= FocusStateChanged;
     Snapturn.OnSnapTurn += HandleOriginShift;
 }
Пример #6
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        protected virtual void Dispose(bool disposing)
        {
            if (_disposed)
            {
                return;
            }

            if (disposing)
            {
                if (DepthStencilBuffer != null)
                {
                    DepthStencilBuffer.Dispose();
                }
                if (RenderTarget != null)
                {
                    RenderTarget.Dispose();
                }
                if (HMD != null)
                {
                    HMD.Dispose();
                }
                OVR.Shutdown();
            }
            _disposed = true;
        }
Пример #7
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        protected void InitializeRendering(GraphicsDevice graphicsDevice)
        {
            // Get our initial render target size
            // The scaling factor doesn't seem to affect the image quality. There is no golden value for this as stated in the SDK documentation
            var renderTargetSize = HMD.GetDefaultRenderTargetSize(1.5f);

            // Create the render target texture that is shown on the HMD
            RenderTarget = RenderTarget2D.New(graphicsDevice, renderTargetSize.Width, renderTargetSize.Height, new MipMapCount(1), PixelFormat.R8G8B8A8.UNorm);

            // The created texture can have a different size due to hardware limitations so the render target size needs to be updated
            renderTargetSize.Width  = RenderTarget.Width;
            renderTargetSize.Height = RenderTarget.Height;

            DepthStencilBuffer = DepthStencilBuffer.New(graphicsDevice, renderTargetSize.Width, renderTargetSize.Height, DepthFormat.Depth32, true);

            // Compute the virtual cameras' viewports
            EyeViewport[0] = new Rect(0, 0, renderTargetSize.Width / 2, renderTargetSize.Height);
            EyeViewport[1] = new Rect((renderTargetSize.Width + 1) / 2, 0, EyeViewport[0].Width, EyeViewport[0].Height);

            // Create HMD's eye texture data
            EyeTextureData = new D3D11TextureData[2];
            EyeTextureData[0].Header.API            = RenderAPIType.D3D11;
            EyeTextureData[0].Header.TextureSize    = renderTargetSize;
            EyeTextureData[0].Header.RenderViewport = EyeViewport[0];
            EyeTextureData[0].pTexture = ((SharpDX.Direct3D11.Texture2D)RenderTarget).NativePointer;
            EyeTextureData[0].pSRView  = ((ShaderResourceView)RenderTarget).NativePointer;
            // Right eye holds the same values except for the viewport
            EyeTextureData[1] = EyeTextureData[0];
            EyeTextureData[1].Header.RenderViewport = EyeViewport[1];
        }
Пример #8
0
 public void BeginFrame(GraphicsDevice graphicsDevice)
 {
     graphicsDevice.SetRenderTargets(DepthStencilBuffer, RenderTarget);
     // Begin oculus rift drawing mode
     HMD.BeginFrame(0);
     // Update the eye's pose from sensor data
     HMD.GetEyePoses(0, EyeOffset, EyePose);
 }
Пример #9
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        private Vector3 GetInteractionPromptPosition()
        {
            if (ShouldUsePointerPosition())
            {
                return(VRPlayer.FpsCamera.CameraRayPos + new Vector3(0, 0.05f, 0) - VRPlayer.FpsCamera.transform.forward * .1f);
            }

            return(VRPlayer.PlayerAgent.PlayerCharacterController.SmoothPosition + HMD.GetFlatForwardDirection() * .7f + new Vector3(0, 1f, 0));
        }
Пример #10
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        public static void UpdateVRCameraTransform(FPSCamera fpsCamera)
        {
            if (!FocusStateManager.CurrentState.Equals(eFocusState.InElevator))
            {
                fpsCamera.transform.position = HMD.GetWorldPosition();
            }

            fpsCamera.m_camera.transform.parent.localRotation = Quaternion.Euler(HMD.GetVRCameraEulerRelativeToFPSCameraParent());
            fpsCamera.UpdateCameraRay();
        }
Пример #11
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        static void Postfix(FPSCamera __instance)
        {
            if (!PlayerVR.VRSetup)
            {
                return;
            }
            Vector3 euler = __instance.m_camera.transform.parent.localEulerAngles;

            euler.z = HMD.GetVRCameraEulerRotation().z;
            __instance.m_camera.transform.parent.localRotation = Quaternion.Euler(euler);
        }
Пример #12
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        private Vector3 CalculateCrouchOffset()
        {
            if (m_agent && m_agent.Locomotion.m_currentStateEnum.Equals(PlayerLocomotion.PLOC_State.Crouch))
            {
                float goalCrouchHeight = VRConfig.configCrouchHeight.Value / 100f;

                float diff = Mathf.Max(0f, HMD.GetPlayerHeight() - goalCrouchHeight + VRConfig.configFloorOffset.Value / 100f);
                return(new Vector3(0, diff, 0));
            }
            return(Vector3.zero);
        }
Пример #13
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 private void SnapUIToPlayerView()
 {
     if (m_statusBarHolder)
     {
         m_statusBarHolder.transform.rotation = Quaternion.LookRotation(HMD.GetFlatForwardDirection());
     }
     if (m_intelHolder)
     {
         m_intelHolder.transform.rotation = Quaternion.LookRotation(HMD.GetFlatForwardDirection());
     }
 }
Пример #14
0
 private Vector3 GetIntelPosition()
 {
     if (FocusStateEvents.currentState.Equals(eFocusState.InElevator) && VRPlayer.FpsCamera)
     {
         Vector3 flatForward = VRPlayer.FpsCamera.m_camera.transform.forward;
         flatForward.y = 0f;
         Vector3 pos = VRPlayer.FpsCamera.m_camera.transform.position;
         return(pos + flatForward.normalized * 1.2f);
     }
     return(HMD.GetWorldPosition() + HMD.GetFlatForwardDirection() * 1.75f);
 }
Пример #15
0
        public void DoSnapTurnTowards(Vector3 direction, float fadeDuration)
        {
            Vector3 deltaRot = Quaternion.LookRotation(direction).eulerAngles;

            deltaRot.x  = 0;
            deltaRot.z  = 0;
            deltaRot.y -= HMD.GetVRCameraEulerRelativeToFPSCameraParent().y;
            m_origin.RotatePlayer(Quaternion.Euler(deltaRot));
            SnapTurnFade(fadeDuration);
            OnSnapTurn.Invoke();
        }
Пример #16
0
 protected VRGame()
 {
     // Creates a graphics manager. This is mandatory.
     Graphics = new GraphicsDeviceManager(this);
     OVR.Initialize();
     hmd = OVR.HmdCreate(0) ?? OVR.HmdCreateDebug(HMDType.DK2);
     ToDispose(hmd);
     Graphics.PreferredBackBufferWidth       = hmd.Resolution.Width;
     Graphics.PreferredBackBufferHeight      = hmd.Resolution.Height;
     Graphics.PreferredFullScreenOutputIndex = 1;
     Graphics.DeviceCreationFlags           |= DeviceCreationFlags.Debug;
 }
Пример #17
0
        protected void InitializeHMD(GraphicsDevice graphicsDevice, IntPtr windowHandle)
        {
            // Attach the HMD to window to direct back buffer output from the window to the HMD
            HMD.AttachToWindow(windowHandle);

            // Configure DirectX 11
            var device   = (SharpDX.Direct3D11.Device)graphicsDevice;
            var d3D11Cfg = new D3D11ConfigData
            {
                Header =
                {
                    API            = RenderAPIType.D3D11,
                    BackBufferSize = HMD.Resolution,
                    Multisample    = 1
                },
                pDevice        = device.NativePointer,
                pDeviceContext = device.ImmediateContext.NativePointer,
                pBackBufferRT  = ((RenderTargetView)graphicsDevice.BackBuffer).NativePointer,
                pSwapChain     = ((SwapChain)graphicsDevice.Presenter.NativePresenter).NativePointer
            };

            // Configure the HMD's rendering settings
            EyeRenderDesc = new EyeRenderDesc[2];
            if (!HMD.ConfigureRendering(d3D11Cfg, DistortionCapabilities.Chromatic | DistortionCapabilities.TimeWarp, HMD.DefaultEyeFov, EyeRenderDesc))
            {
                throw new Exception("Failed to configure HMD");
            }

            // IPD
            EyeOffset[0] = EyeRenderDesc[0].HmdToEyeViewOffset;
            EyeOffset[1] = EyeRenderDesc[1].HmdToEyeViewOffset;

            // Enable low persistence and dynamic prediction features
            HMD.EnabledCaps = HMDCapabilities.LowPersistence | HMDCapabilities.DynamicPrediction;
            // Enable all DK2 tracking features
            HMD.ConfigureTracking(TrackingCapabilities.Orientation | TrackingCapabilities.Position | TrackingCapabilities.MagYawCorrection, TrackingCapabilities.None);
            // Dismiss the Heatlh and Safety Window
            HMD.DismissHSWDisplay();

            // Get HMD output display
            var adapter   = (Adapter)graphicsDevice.Adapter;
            var hmdOutput = adapter.Outputs.FirstOrDefault(o => HMD.DeviceName.StartsWith(o.Description.DeviceName, StringComparison.OrdinalIgnoreCase));

            if (hmdOutput != null)
            {
                // Set game to fullscreen on rift
                var swapChain   = (SwapChain)graphicsDevice.Presenter.NativePresenter;
                var description = swapChain.Description.ModeDescription;
                swapChain.ResizeTarget(ref description);
                swapChain.SetFullscreenState(true, hmdOutput);
            }
        }
Пример #18
0
        private void OrientMenu()
        {
            if (originOverride != null)
            {
                transform.position = originOverride.transform.position;
            }
            else
            {
                transform.position = Controllers.GetInteractionHandGO(targetHand).transform.position;
            }

            transform.rotation = Quaternion.LookRotation(transform.position - HMD.GetWorldPosition());
        }
Пример #19
0
        private static void Postfix(FPSCamera __instance)
        {
            if (!FocusStateManager.CurrentState.Equals(eFocusState.InElevator))
            {
                __instance.Position = HMD.GetWorldPosition();
            }

            Vector3 euler = __instance.m_camera.transform.parent.localEulerAngles;

            euler.z = HMD.GetVRCameraEulerRelativeToFPSCameraParent().z;
            __instance.m_camera.transform.parent.localRotation = Quaternion.Euler(euler);
            __instance.UpdateFlatTransform();
        }
Пример #20
0
        private static void Postfix(FPSCamera __instance)
        {
            // Repeat position inject or the transforms will get out of sync (Unity transform handling mumbo jumbo ensues, frame later or frame behind tracking)
            if (!FocusStateManager.CurrentState.Equals(eFocusState.InElevator))
            {
                __instance.Position = HMD.GetWorldPosition();
            }

            Vector3 euler = HMD.GetVRCameraEulerRelativeToFPSCameraParent();

            __instance.m_pitch = euler.x;
            __instance.m_yaw   = euler.y;
        }
Пример #21
0
 private void UpdateInteraction()
 {
     if (m_interactionBarHolder == null)
     {
         Log.Error("m_interactionBarHolder was null!");
         return;
     }
     m_interactionBarHolder.SetActive(interactGUI.IsVisible() && interactGUI.InteractPromptVisible);
     if (m_interactionBarHolder.activeSelf)
     {
         m_interactionBarHolder.transform.position = GetInteractionPromptPosition();
         m_interactionBarHolder.transform.rotation = Quaternion.LookRotation(HMD.GetFlatForwardDirection());
     }
 }
Пример #22
0
 private void UpdateStatus()
 {
     if (m_statusBarHolder == null)
     {
         Log.Error("m_statusBarHolder bar was null!");
         return;
     }
     m_statusBarHolder.SetActive(interactGUI.IsVisible() && interactGUI.MessageVisible);
     if (m_statusBarHolder.activeSelf)
     {
         m_statusBarHolder.transform.position = GetStatusBarPosition();
         m_statusBarHolder.transform.rotation = Quaternion.LookRotation(HMD.GetFlatForwardDirection());
     }
 }
Пример #23
0
 private static void Postfix(FPSCamera __instance, ref Vector3 __result)
 {
     if (!VRConfig.configUseControllers.Value)
     {
         return;
     }
     if (useInteractionControllersPosition)
     {
         __result = HMD.GetVRInteractionFromPosition();
     }
     if (useControllerPosition)
     {
         __result = Controllers.GetAimForward();
     }
 }
    //管理员——删除所有黑名单

    public bool del_hmd_all()
    {
        try
        {
            HMD Del_hmd_all = new HMD();
            chloe_connect.Delete <HMD>(a => a.UserName != null);
            MessageBox.Show("删除全部成功!");
            return(true);
        }
        catch (Exception e)
        {
            MessageBox.Show("删除全部失败!");
            Console.WriteLine(e.ToString());
            return(false);
        }
    }
    /// <summary>
    /// Initialized all the components
    /// </summary>
    void Start()
    {
        newPoses         = SteamVR_Events.NewPosesAction(OnNewPoses);
        newPoses.enabled = true;

        RegisterExistingPads();
        HideGameObjectFromZED();

        if (UnityEngine.XR.XRDevice.model.Contains("Oculus"))
        {
            model = HMD.OCULUS;
        }
        else
        {
            model = HMD.STEAMVR;
        }
    }
    //管理员——删除黑名单

    public bool del_hmd(String username)
    {
        try
        {
            HMD Del_hmd = new HMD();
            Del_hmd.UserName = username;
            chloe_connect.Delete(Del_hmd);
            MessageBox.Show("删除成功!");
            return(true);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            MessageBox.Show("删除失败!");
            return(false);
        }
    }
    //管理员——录入黑名单

    public bool inser_hmd(String username, String realname)
    {
        try
        {
            HMD hmd_to_insert = new HMD();
            hmd_to_insert.UserName = username;
            hmd_to_insert.RealName = realname;
            chloe_connect.Insert(hmd_to_insert);
            MessageBox.Show("插入成功");
            return(true);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
            MessageBox.Show("插入失败");
            return(false);
        }
    }
Пример #28
0
 private void UpdateCompass()
 {
     if (m_compassHolder == null)
     {
         Log.Error("m_compassHolder bar was null!");
         return;
     }
     if (compass != null && compass.transform.localScale.x > 0.0037)
     {
         compass.transform.localScale = Vector3.one * 0.0036f;
     }
     m_compassHolder.SetActive(playerGUI.IsVisible());
     if (m_compassHolder.activeSelf)
     {
         m_compassHolder.transform.position = GetCompassPosition();
         m_compassHolder.transform.rotation = Quaternion.LookRotation(HMD.GetFlatForwardDirection());
     }
     UpdateCompassCull();
 }
Пример #29
0
        /// <summary>
        /// If the player head is colliding with something or if an object like a door is between the camera and the true player agent position then
        /// we fade the screen. No cheating!
        /// </summary>
        public void HandleCameraInCollision()
        {
            m_fpsCameraInCollision = Physics.OverlapBox(HMD.GetWorldPosition() + HMD.GetWorldForward() * 0.05f, new Vector3(0.03f, 0.03f, 0.03f), HMD.Hmd.transform.rotation, LayerManager.MASK_TENTACLE_BLOCKERS).Length > 0;

            Vector3 centerPlayerHeadPos = VRPlayer.FpsCamera.GetCamerposForPlayerPos(m_agent.PlayerCharacterController.SmoothPosition);

            m_playerAgentToHMDPositionBlocked = Physics.Linecast(centerPlayerHeadPos, HMD.GetWorldPosition(), LayerManager.MASK_TENTACLE_BLOCKERS);

            if (m_playerAgentToHMDPositionBlocked || m_fpsCameraInCollision)
            {
                m_wasFadedLastFrame = true;
                SteamVR_Fade.Start(Color.black, 0.2f, true);
                return;
            }
            else if (m_wasFadedLastFrame)
            {
                SteamVR_Fade.Start(Color.clear, 0.2f, true);
                m_wasFadedLastFrame = false;
            }
        }
Пример #30
0
        static void Postfix(FPSCamera __instance, PlayerAgent ___m_owner)
        {
            if (!PlayerVR.VRSetup)
            {
                return;
            }

            // Repeat position inject or the transforms will get out of sync (Unity transform handling mumbo jumbo ensues, frame later or frame behind tracking)
            if (VRSettings.VR_TRACKING_TYPE.Equals(TrackingType.PositionAndRotation) && !FocusStateManager.CurrentState.Equals(eFocusState.InElevator))
            {
                __instance.Position = ___m_owner.PlayerCharacterController.SmoothPosition + HMD.GetPosition();
            }

            if ((VRSettings.VR_TRACKING_TYPE.Equals(TrackingType.PositionAndRotation) || VRSettings.VR_TRACKING_TYPE.Equals(TrackingType.Rotation)))
            {
                Vector3 euler = HMD.GetVRCameraEulerRotation();
                AccessTools.FieldRefAccess <LookCameraController, float>((LookCameraController)__instance, "m_pitch") = euler.x;
                AccessTools.FieldRefAccess <LookCameraController, float>((LookCameraController)__instance, "m_yaw")   = euler.y;
            }
        }
Пример #31
0
        /// <summary>
        /// Initializes a new instance of the <see cref="RiftGame" /> class.
        /// </summary>
        public RiftGame()
        {
            // Creates a graphics manager. This is mandatory.
            graphicsDeviceManager = new GraphicsDeviceManager(this);
            keyMgr = new KeyboardManager(this);
            //this.graphicsDeviceManager.IsFullScreen = true;

            // Setup the relative directory to the executable directory 
            // for loading contents with the ContentManager
            Content.RootDirectory = "Content";

            // Initialize OVR Library
            OVR.Initialize();

            // Create our HMD
            hmd = OVR.HmdCreate(0) ?? OVR.HmdCreateDebug(HMDType.DK2);

            // Match back buffer size with HMD resolution
            graphicsDeviceManager.PreferredBackBufferWidth = hmd.Resolution.Width;
            graphicsDeviceManager.PreferredBackBufferHeight = hmd.Resolution.Height;

        }
Пример #32
0
        protected void InitializeRift()
        {

            // Initialize OVR Library
            OVR.Initialize();

            if (OVR.HmdDetect() < 1)
            {
                throw new IndexOutOfRangeException("No Rfft detected");
            }

            // Create our HMD
            hmd = OVR.HmdCreate(0);

            if (hmd == null)
            {
                throw new IndexOutOfRangeException("Can't create Rift");
            }

            SharpDX.Size2 left = hmd.GetFovTextureSize(EyeType.Left, hmd.DefaultEyeFov[0]);
            SharpDX.Size2 right = hmd.GetFovTextureSize(EyeType.Right, hmd.DefaultEyeFov[1]);

            leftEyeWidth = left.Width;
            leftEyeHeight = left.Height;
            rightEyeWidth = right.Width;
            rightEyeHeight = right.Height;

            // Create our render target
            eyeTexture[0] = hmd.CreateSwapTexture(RenderContext11.Device, riftFormat, left, false);
            eyeTexture[1] = hmd.CreateSwapTexture(RenderContext11.Device, riftFormat, right, false);

            swapTextures[0] = new SwapTextureSetD3D(eyeTexture[0].TextureSet);

            swapTextures[1] = new SwapTextureSetD3D(eyeTexture[1].TextureSet);

            // Create our layer
            layerEyeFov = new LayerEyeFov
            {
                Header = new LayerHeader(LayerType.EyeFov, LayerFlags.HighQuality),
                ColorTextureLeft = eyeTexture[0].TextureSet,
                ColorTextureRight = eyeTexture[1].TextureSet,
                ViewportLeft = new Rect(0, 0, eyeTexture[0].Size.Width, eyeTexture[0].Size.Height),
                ViewportRight = new Rect(0, 0, eyeTexture[1].Size.Width, eyeTexture[1].Size.Height),
                FovLeft = hmd.DefaultEyeFov[0],
                FovRight = hmd.DefaultEyeFov[1],
            };

            // Keep eye view offsets
            eyeRenderDesc[0] = hmd.GetRenderDesc(EyeType.Left, hmd.DefaultEyeFov[0]);
            eyeRenderDesc[1] = hmd.GetRenderDesc(EyeType.Right, hmd.DefaultEyeFov[1]);
            hmdToEyeViewOffset[0] = eyeRenderDesc[0].HmdToEyeViewOffset;
            hmdToEyeViewOffset[1] = eyeRenderDesc[1].HmdToEyeViewOffset;

            // Create a mirror texture
            mirrorTexture = hmd.CreateMirrorTexture(RenderContext11.Device, RenderContext11.BackBuffer.Description);
            mirror = new Texture11(mirrorTexture);
            
            // Configure tracking
            hmd.ConfigureTracking(TrackingCapabilities.Orientation | TrackingCapabilities.Position | TrackingCapabilities.MagYawCorrection, TrackingCapabilities.None);

            // Set enabled capabilities
            hmd.EnabledCaps = HMDCapabilities.LowPersistence | HMDCapabilities.DynamicPrediction;
            
            riftInit = true;
           
        }