static void Main(string[] args) { uint hHD = HDAPI.hdInitDevice(null); Console.WriteLine(HLAPI.hlGetString(HLGetStringParameters.HL_VENDOR)); HDAPI.hdMakeCurrentDevice(hHD); IntPtr hHLRC = HLAPI.hlCreateContext(hHD); HLAPI.hlMakeCurrent(hHLRC); //禁用GL HLAPI.hlDisable(HLCapabilityParameters.HL_USE_GL_MODELVIEW); uint spring = HLAPI.hlGenEffects(1); Console.WriteLine("spring:{0}", spring); //添加回调处理按扭按下 HLAPI.hlAddEventCallback(HLCallbackEvents.HL_EVENT_1BUTTONDOWN, HLAPI.HL_OBJECT_ANY, HLCallbackThreads.HL_CLIENT_THREAD, ButtonCB, new IntPtr(spring)); HLAPI.hlAddEventCallback(HLCallbackEvents.HL_EVENT_1BUTTONUP, HLAPI.HL_OBJECT_ANY, HLCallbackThreads.HL_CLIENT_THREAD, ButtonCB, new IntPtr(spring)); HLAPI.hlAddEventCallback(HLCallbackEvents.HL_EVENT_2BUTTONDOWN, HLAPI.HL_OBJECT_ANY, HLCallbackThreads.HL_CLIENT_THREAD, ButtonCB, new IntPtr(0)); uint friction = HLAPI.hlGenEffects(1); HLAPI.hlBeginFrame(); HLAPI.hlEffectd(HLEffectParams.HL_EFFECT_PROPERTY_GAIN, 0.2); HLAPI.hlEffectd(HLEffectParams.HL_EFFECT_PROPERTY_MAGNITUDE, 0.5); HLAPI.hlStartEffect(HLStartEffectTypes.HL_EFFECT_FRICTION, friction); HLAPI.hlEndFrame(); HLError error; while (true) { HLAPI.hlBeginFrame(); //轮询事件。请注意,客户端线程事件回调是从这里的一个框架内分派的,因此我们可以安全地直接启动/停止事件回调的效果 HLAPI.hlCheckEvents(); HLAPI.hlEndFrame(); error = HLAPI.hlGetError(); if (error.CheckedError()) { Console.WriteLine("HL Error:{0}", error.GetErrorCodeString()); } } //Stop the friction effect. HLAPI.hlBeginFrame(); HLAPI.hlStopEffect(friction); HLAPI.hlEndFrame(); HLAPI.hlDeleteEffects(friction, 1); HLAPI.hlDeleteEffects(spring, 1); HLAPI.hlDeleteContext(hHLRC); HDAPI.hdDisableDevice(hHD); Console.ReadKey(); }
static void Main(string[] args) { uint hHD = HDAPI.hdInitDevice(null); HDErrorInfo error = HDAPI.hdGetError(); if (error.CheckedError()) { Console.WriteLine("Initialize Device Failed."); Console.ReadKey(); return; } HDAPI.hdMakeCurrentDevice(hHD); IntPtr hHLRC = HLAPI.hlCreateContext(hHD); HLAPI.hlMakeCurrent(hHLRC); HLAPI.hlDisable(HLCapabilityParameters.HL_USE_GL_MODELVIEW); uint spring = HLAPI.hlGenEffects(1); IntPtr ptr = new IntPtr(spring); HLAPI.hlAddEventCallback(HLCallbackEvents.HL_EVENT_1BUTTONDOWN, HLAPI.HL_OBJECT_ANY, HLCallbackThreads.HL_CLIENT_THREAD, ButtonCB, ptr); HLAPI.hlAddEventCallback(HLCallbackEvents.HL_EVENT_1BUTTONUP, HLAPI.HL_OBJECT_ANY, HLCallbackThreads.HL_CLIENT_THREAD, ButtonCB, ptr); while (true) { HLAPI.hlBeginFrame(); //轮询事件。请注意,客户端线程事件回调是从这里的一个框架内分派的,因此我们可以安全地直接启动/停止事件回调的效果。 HLAPI.hlCheckEvents(); HLAPI.hlEndFrame(); } HLAPI.hlDeleteEffects(spring, 1); HLAPI.hlDeleteContext(hHLRC); HDAPI.hdDisableDevice(hHD); }