Пример #1
0
            public InputEvent inputEvent;       // DeviceID, key, velocity

            public ListViewItem入力リスト用(InputDeviceType deviceType, InputEvent inputEvent)
            {
                this.割り当て可能     = true;
                this.deviceType = deviceType;
                this.inputEvent = inputEvent;

                switch (deviceType)
                {
                case InputDeviceType.Keyboard:
                    this.Text = $"Keyboard, {inputEvent.Key}, '{(Keys)inputEvent.Key}'";
                    break;

                case InputDeviceType.GameController:
                    this.Text = $"GamePad, 0x{inputEvent.Key:X8}, '{HID.GetUsageName( (uint)inputEvent.Key )}'";
                    break;

                case InputDeviceType.MidiIn:
                    if (inputEvent.押された)
                    {
                        if (255 != inputEvent.Key)
                        {
                            this.Text =
                                $"MidiIn[{inputEvent.DeviceID}], " +
                                $"{inputEvent.Extra}, " +
                                $"{Properties.Resources.TXT_ノートオン}, " +
                                $"Note={inputEvent.Key}, " +
                                $"Velocity={inputEvent.Velocity}";
                            this.割り当て可能    = true;                        // 割り当て可
                            this.ForeColor = System.Drawing.Color.Black;  // 黒
                        }
                        else
                        {
                            // フットペダル
                            this.Text =
                                $"MidiIn[{inputEvent.DeviceID}], " +
                                $"{inputEvent.Extra}, " +
                                $"{Properties.Resources.TXT_コントロールチェンジ}, " +
                                $"Control={inputEvent.Control}(0x{inputEvent.Control:X2}), " +
                                $"Value={inputEvent.Velocity}";
                            this.割り当て可能    = false;                       // 割り当て不可
                            this.ForeColor = System.Drawing.Color.Green;  // 緑
                        }
                    }
                    else if (inputEvent.離された)
                    {
                        this.Text =
                            $"MidiIn[{inputEvent.DeviceID}], " +
                            $"{inputEvent.Extra}, " +
                            $"{Properties.Resources.TXT_ノートオフ}, " +
                            $"Note={inputEvent.Key}, " +
                            $"Velocity={inputEvent.Velocity}";
                        this.割り当て可能    = false;                           // 割り当て不可
                        this.ForeColor = System.Drawing.Color.Gray;       // 灰
                    }
                    break;

                default:
                    throw new ArgumentException("未対応のデバイスです。");
                }
            }
            public SystemConfig.IdKey idKey;        // DeviceID, key

            public ListViewItem割り当て済み入力リスト用(InputDeviceType deviceType, SystemConfig.IdKey idKey)
            {
                this.割り当て可能     = true;
                this.deviceType = deviceType;
                this.idKey      = idKey;

                switch (deviceType)
                {
                case InputDeviceType.Keyboard:
                    this.Text = $"Keyboard, {idKey.key}, '{( (Keys) idKey.key ).ToString()}'";
                    break;

                case InputDeviceType.GameController:
                    this.Text = $"GamePad, 0x{idKey.key:X8}, '{HID.GetUsageName( (uint) idKey.key )}'";
                    break;

                case InputDeviceType.MidiIn:
                    this.Text = $"MidiIn[{idKey.deviceId}], Note:{idKey.key}";
                    break;

                default:
                    throw new ArgumentException("未対応のデバイスです。");
                }
            }