Пример #1
0
        public HConstraint()
        {
            _mask[HComponentIDs.Get(typeof(C1))]         = true;
            _mask[HComponentIDs.Get(typeof(C2))]         = true;
            _mask[HComponentIDs.Get(typeof(C3))]         = true;
            _mask[HComponentIDs.Get(typeof(C4))]         = true;
            _mask[HComponentIDs.Get(typeof(C5))]         = true;
            _mask[HComponentIDs.Get(typeof(C6))]         = true;
            _mask[HComponentIDs.Get(typeof(HComponent))] = true;

            HEvents <AddedComponent <C1> > .AddHandler(e => CreateBundle(e.hActor));

            HEvents <DestroyedComponent <C1> > .AddHandler(e => RemoveBundle(e.hActor));

            HEvents <AddedComponent <C2> > .AddHandler(e => CreateBundle(e.hActor));

            HEvents <DestroyedComponent <C2> > .AddHandler(e => RemoveBundle(e.hActor));

            HEvents <AddedComponent <C3> > .AddHandler(e => CreateBundle(e.hActor));

            HEvents <DestroyedComponent <C3> > .AddHandler(e => RemoveBundle(e.hActor));

            HEvents <AddedComponent <C4> > .AddHandler(e => CreateBundle(e.hActor));

            HEvents <DestroyedComponent <C4> > .AddHandler(e => RemoveBundle(e.hActor));

            HEvents <AddedComponent <C5> > .AddHandler(e => CreateBundle(e.hActor));

            HEvents <DestroyedComponent <C5> > .AddHandler(e => RemoveBundle(e.hActor));

            HEvents <AddedComponent <C6> > .AddHandler(e => CreateBundle(e.hActor));

            HEvents <DestroyedComponent <C6> > .AddHandler(e => RemoveBundle(e.hActor));
        }
Пример #2
0
        public HConstraint()
        {
            _mask[HComponentIDs.Get(typeof(C1))]     = true;
            _mask[HComponentIDs.Get(typeof(HActor))] = true;

            HEvents <AddedComponent <C1> > .AddHandler(e => CreateBundle(e.hActor));

            HEvents <DestroyedComponent <C1> > .AddHandler(e => RemoveBundle(e.hActor));
        }