Пример #1
0
 private static void CopyCharState(HEdit.ADVPart.CharState cs_src, HEdit.ADVPart.CharState cs_dest)
 {
     //cs_dest.id = cs_src.id;
     cs_dest.visible       = cs_src.visible;
     cs_dest.posAndRot.pos = cs_src.posAndRot.pos;
     cs_dest.posAndRot.rot = cs_src.posAndRot.rot;
     cs_dest.pose.Copy(cs_src.pose);
     cs_dest.face.Copy(cs_src.face);
     cs_dest.neckAdd = cs_src.neckAdd;
     cs_dest.coordinate.Copy(cs_src.coordinate);
     for (int i = 0; i < cs_dest.clothes.Length; i++)
     {
         cs_dest.clothes[i] = cs_src.clothes[i];
     }
     for (int j = 0; j < cs_dest.accessory.Length; j++)
     {
         cs_dest.accessory[j] = cs_src.accessory[j];
     }
     for (int k = 0; k < cs_dest.liquid.Length; k++)
     {
         cs_dest.liquid[k] = cs_src.liquid[k];
     }
     cs_dest.visibleSun = cs_src.visibleSun;
     cs_dest.voice.Copy(cs_src.voice);
 }
Пример #2
0
        /// <summary>
        /// ADVパートのキャラ数を調整
        /// </summary>
        /// <param name="part"></param>
        private bool CheckADVPart(HEdit.ADVPart part, string partName)
        {
            Logger.LogDebug("check start");

            CheckMap(part);

            int charaNum = 0;

            // キャラチェック
            foreach (HEdit.ADVPart.Cut c in part.cuts)
            {
                int diff = HEditData.Instance.charas.Count - c.charStates.Count;

                if (diff == 0)
                {
                    continue;
                }

                charaNum = c.charStates.Count;

                Logger.LogDebug("Chara num:" + charaNum);

                if (diff > 0)
                {
                    //キャラが不足しているので追加
                    for (int i = 0; i < diff; i++)
                    {
                        //非表示に設定して追加
                        HEdit.ADVPart.CharState cs = new HEdit.ADVPart.CharState();
                        cs.visible = false;
                        c.charStates.Add(cs);
                    }
                }
                else if (diff < 0)
                {
#if USE_BEPINEX_50
                    //キャラが多いので削除
                    if (EnableCharaRemove.Value)
                    {
                        c.charStates.RemoveRange(c.charStates.Count + diff, -diff);
                    }
                    else
#endif
                    {
                        //キャラが多い場合はエラーで抜ける
                        Logger.Log(BepInEx.Logging.LogLevel.Message, "Error: The number of charas (" + c.charStates.Count + ") is over in ADV part." + partName);
                        return(false);
                    }
                }
            }

            if (charaNum != 0)
            {
                Logger.Log(BepInEx.Logging.LogLevel.Message, charaNum + " charactors in ADV part:" + partName);
            }

            return(true);
        }
Пример #3
0
        private bool SwapChara()
        {
            Logger.LogDebug("Swap");

            if (!this.m_charaToggle.isOn)
            {
                return(false);
            }

            ChaControl ctrl = ADVCreate.ADVPartUICtrl.Instance.chaControl;

            if (ctrl == null)
            {
                return(false);
            }

            if (m_tmpCopyIndex < 0)
            {
                return(false);
            }
            if (m_tmpCopyIndex == ctrl.chaID)
            {
                return(false);
            }

            var tmpState = new HEdit.ADVPart.CharState();

            CopyCharState(ADVCreate.ADVPartUICtrl.Instance.cut.charStates[ctrl.chaID], tmpState);
            CopyCharState(m_tmpCopyIndex, ctrl.chaID);
            CopyCharState(tmpState, m_tmpCopyIndex);

            Illusion.Game.Utils.Sound.Play(Illusion.Game.SystemSE.sel);
            Logger.LogMessage("Swap " + GetCharaName(m_tmpCopyIndex) + " and " + GetCharaName(ctrl.chaID));

            m_chUI.Adapt(); //CharStateのデータをキャラに反映

            return(true);
        }
Пример #4
0
 private static void CopyCharState(HEdit.ADVPart.CharState cs_src, int idx)
 {
     CopyCharState(cs_src, ADVCreate.ADVPartUICtrl.Instance.cut.charStates[idx]);
 }