Пример #1
0
        void ValidateWithServer()
        {
            _loadStatus = LoadStatus.FetchingFromServer;

            // Connect to server
            HClient client = new HClient("ValidateWithServer");

            client.Connect(HClient.ServerAddress, HClient.ServerPort);
            client.OnGameInfoResponse += Client_OnGameInfoResponse;
            client.OnAccountResponse  += Client_OnAccountResponse;

            // Send request
            client.SendValidateGameInfoRequest(m_GameInfo.AuthString, Encoding.UTF8.GetString(m_GameInfo.Hash, 0, m_GameInfo.Hash.Length));

            // Wait for response
            while (client.Connected && _loadStatus == LoadStatus.FetchingFromServer)
            {
                client.Update();
                Task.Delay(10).Wait();
            }

            client.Close();
        }