private void OnEnable() { render = (H3DTrailRender)target; #if UNITY_EDITOR if (!EditorApplication.isPlaying) { //render.InitTrailGO(); EditorApplication.update += update; } #endif m_TrailRender = new SerializedObject(target); m_CastShadows = m_TrailRender.FindProperty("m_CastShadows"); m_ReceiveShadows = m_TrailRender.FindProperty("m_ReceiveShadows"); m_Time = m_TrailRender.FindProperty("m_Time"); m_StartWidth = m_TrailRender.FindProperty("m_StartWidth"); m_EndWidth = m_TrailRender.FindProperty("m_EndWidth"); m_MinVerDis = m_TrailRender.FindProperty("m_MinVerDis"); m_IsAutoDestruct = m_TrailRender.FindProperty("m_IsAutoDestruct"); m_IsAlwaysFaceToCam = m_TrailRender.FindProperty("m_IsAlwaysFaceToCam"); m_RotationAngle = m_TrailRender.FindProperty("m_RotationAngle"); m_TrailMaterial = m_TrailRender.FindProperty("m_TrailMaterial"); m_Colors = m_TrailRender.FindProperty("m_Colors"); }
protected override void _Init() { trailRenderer = GetComponent <H3DTrailRender>(); if (trailRenderer == null) { Debug.Log("未成功获取TrailRenderer,检查是否插件绑定错误!"); } }
private static bool IsSpecialEffectElementLegal(GameObject go) { if (go == null) { return(false); } SpecialEffect spe = go.GetComponent <SpecialEffect>(); //特效根节点 if (spe != null) { return(false); } SpecialEffectElement speElem = go.GetComponent <SpecialEffectElement>(); Type elemType = speElem.GetType(); if (elemType == typeof(SpecialEffectParticleSys)) { ParticleSystem particleSys = go.GetComponent <ParticleSystem>(); if (particleSys == null) { return(false); } } else if (elemType == typeof(SpecialEffectAnimation)) { Animation anim = go.GetComponent <Animation>(); if (anim == null) { return(false); } } else if (elemType == typeof(SpecialEffectAnimator)) { Animator anim = go.GetComponent <Animator>(); if (anim == null) { return(false); } } else if (elemType == typeof(SpecialEffectTrailRenderer)) { H3DTrailRender trail = go.GetComponent <H3DTrailRender>(); if (trail == null) { return(false); } } else { ParticleSystem particleSys = go.GetComponent <ParticleSystem>(); if (particleSys != null) { return(false); } Animation animation = go.GetComponent <Animation>(); if (animation != null) { return(false); } Animator animator = go.GetComponent <Animator>(); if (animator != null) { return(false); } } return(true); }