void ChangeToNextWeapon() { if (gm.currentGameState != GameManager.GameState.buying) { gs.CancelReload(); SetCurrentGun(CurrentGunIndex() + 1); } }
void ChangeToNextWeapon() { if (gm.currentGameState != GameManager.GameState.buying) { gs.CancelReload(); SetCurrentGun(CurrentGunIndex() + 1); } }