Пример #1
0
    // Use this for initialization
    void Start()
    {
        //Fill to initial clip size
        ammo = clipSize;

        recoilComponent = gameObject.GetComponent <GunRecoil>();

        //fireButton = ??? need to get ref at runtime?
    }
Пример #2
0
    void Start()
    {
        Camera       = GameObject.FindWithTag("Player").transform.GetChild(0).transform;
        FireLocation = transform.GetChild(0).transform;
        GunModel     = transform.GetChild(1).gameObject;
        GR           = GetComponent <GunRecoil>();

        CurrentAmmo    = GI.MagazineSize;
        CurrentReserve = GI.InitialReserveAmmo;

        //AC.SetActiveAmmo(CurrentAmmo);
        //AC.SetReserveAmmo(CurrentReserve);
    }