Пример #1
0
 /// <summary>
 ///  初始化枪械的函数
 ///  需要使用 Json 数据来进行初始化
 /// </summary>
 private void InitGun(GameObject obj, InventoryItemController iic)
 {
     if (obj.name == "Stone Hatchet")
     {
         StoneHatchetControl gcb = obj.GetComponent <StoneHatchetControl>();
         for (int i = 0; i < gunData.Count; i++)
         {
             if (gunData[i].Name == obj.name)
             {
                 gcb.Id             = gunData[i].Id;
                 gcb.Damage         = gunData[i].Damage;
                 gcb.IIc            = iic;
                 gcb.MaxDurage      = iic.Number * gunData[i].Durage;
                 gcb.SignaleDurable = gunData[i].Durage;
                 gcb.Durable        = iic.Number * gunData[i].Durage;
             }
         }
     }
     else
     {
         GunControlBase gcb = obj.GetComponent <GunControlBase>();
         for (int i = 0; i < gunData.Count; i++)
         {
             if (gunData[i].Name == obj.name)
             {
                 gcb.Id             = gunData[i].Id;
                 gcb.Damage         = gunData[i].Damage;
                 gcb.IIc            = iic;
                 gcb.MaxDurage      = iic.Number * gunData[i].Durage;
                 gcb.SignaleDurable = gunData[i].Durage;
                 gcb.Durable        = iic.Number * gunData[i].Durage;
             }
         }
     }
 }
Пример #2
0
 /// <summary>
 ///  角色死亡辅助函数
 /// </summary>
 private void PlayerDeath()
 {
     if (hp <= 0 && !playerDeath)
     {
         playerDeathDelegate();
         FPS.enabled = false;
         playerDeath = true;
         breathAudio.Stop();
         AudioManager.Instance.PlayAudioClipByName(ClipName.PlayerDeath, m_Transform.position);
         GameObject.Find("Manager").GetComponent <InputManager>().enabled = false;
         GunControlBase currentPlayer = GameObject.Find("FPSController/PersonCamera").GetComponentInChildren <GunControlBase>();
         if (currentPlayer != null)
         {
             currentPlayer.enabled = false;
         }
         InventoryPanelController.Instance.gameObject.SetActive(false);
         StartCoroutine("JumpScene");
     }
 }