private void SetupPlayerGun() { playerGunComponent.SetDamageBuff(ParameterManager.Instance.damageBuff); if (ParameterManager.Instance.suitedGun == null) { return; } var gun = ParameterManager.Instance.suitedGun; var gunUi = lootUiData.GetGunUi(gun.GetGunType()); gun.SetItemUi(gunUi); gun.SetGunComponent(playerGunComponent); gun.Use(); }