Пример #1
0
        private static void HandleUpgradeBuff(GameSession session, PacketReader packet)
        {
            int buffId = packet.ReadInt();

            Guild guild = GameServer.GuildManager.GetGuildById(session.Player.Guild.Id);

            if (guild == null)
            {
                return;
            }

            GuildBuff buff = guild.Buffs.First(x => x.Id == buffId);

            // get next level's data
            GuildBuffLevel metadata = GuildBuffMetadataStorage.GetGuildBuffLevelData(buffId, buff.Level + 1);

            GuildPropertyMetadata guildProperty = GuildPropertyMetadataStorage.GetMetadata(guild.Exp);

            if (guildProperty.Level < metadata.LevelRequirement)
            {
                return;
            }

            if (guild.Funds < metadata.UpgradeCost)
            {
                return;
            }

            guild.ModifyFunds(session, guildProperty, -metadata.UpgradeCost);
            buff.Level++;
            guild.BroadcastPacketGuild(GuildPacket.UpgradeBuff(buffId, buff.Level, session.Player.Name));
        }
Пример #2
0
        private static void HandleChangeHomeTheme(GameSession session, PacketReader packet)
        {
            int themeId = packet.ReadInt();

            Guild guild = GameServer.GuildManager.GetGuildById(session.Player.Guild.Id);

            if (guild == null || guild.LeaderCharacterId != session.Player.CharacterId)
            {
                return;
            }

            GuildHouseMetadata houseMetadata = GuildHouseMetadataStorage.GetMetadataByThemeId(guild.HouseRank, themeId);

            if (houseMetadata == null)
            {
                return;
            }

            GuildPropertyMetadata guildProperty = GuildPropertyMetadataStorage.GetMetadata(guild.Exp);

            if (guild.Funds < houseMetadata.UpgradeCost)
            {
                return;
            }

            guild.ModifyFunds(session, guildProperty, -houseMetadata.RethemeCost);
            guild.HouseTheme = houseMetadata.Theme;
            guild.BroadcastPacketGuild(GuildPacket.ChangeHouse(session.Player.Name, guild.HouseRank, guild.HouseTheme));
        }
Пример #3
0
        private static void HandleCheckIn(GameSession session)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(session.Player.Guild.Id);

            if (guild == null)
            {
                return;
            }
            GuildMember member = guild.Members.First(x => x.Player == session.Player);

            // Check if attendance timestamp is today
            DateTimeOffset date = DateTimeOffset.FromUnixTimeSeconds(member.AttendanceTimestamp);

            if (date == DateTime.Today)
            {
                return;
            }

            int contributionAmount         = GuildContributionMetadataStorage.GetContributionAmount("attend");
            GuildPropertyMetadata property = GuildPropertyMetadataStorage.GetMetadata(guild.Exp);

            member.AddContribution(contributionAmount);
            member.AttendanceTimestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds() + Environment.TickCount;
            session.Send(GuildPacket.CheckInBegin());
            Item guildCoins = new Item(30000861)
            {
                Amount = property.AttendGuildCoin
            };

            InventoryController.Add(session, guildCoins, true);
            guild.AddExp(session, property.AttendExp);
            guild.ModifyFunds(session, property, property.AttendFunds);
            guild.BroadcastPacketGuild(GuildPacket.UpdatePlayerContribution(member, contributionAmount));
            session.Send(GuildPacket.FinishCheckIn(member));
        }
Пример #4
0
        private static void HandleUpgradeHome(GameSession session, PacketReader packet)
        {
            int themeId = packet.ReadInt();

            Guild guild = GameServer.GuildManager.GetGuildById(session.Player.Guild.Id);

            if (guild == null || guild.Leader != session.Player)
            {
                return;
            }

            GuildHouseMetadata houseMetadata = GuildHouseMetadataStorage.GetMetadataByThemeId(guild.HouseRank + 1, themeId);

            if (houseMetadata == null)
            {
                return;
            }

            GuildPropertyMetadata guildProperty = GuildPropertyMetadataStorage.GetMetadata(guild.Exp);

            if (guildProperty.Level < houseMetadata.RequiredLevel ||
                guild.Funds < houseMetadata.UpgradeCost)
            {
                return;
            }

            guild.ModifyFunds(session, guildProperty, -houseMetadata.UpgradeCost);
            guild.HouseRank  = houseMetadata.Level;
            guild.HouseTheme = houseMetadata.Theme;
            guild.BroadcastPacketGuild(GuildPacket.ChangeHouse(session.Player.Name, guild.HouseRank, guild.HouseTheme)); // need to confirm if this is the packet used when upgrading
        }
Пример #5
0
        public Guild(string name)
        {
            GuildPropertyMetadata property = GuildPropertyMetadataStorage.GetMetadata(0);

            Name       = name;
            Capacity   = (byte)property.Capacity;
            Exp        = 0;
            Funds      = 0;
            Emblem     = "";
            Notice     = "";
            Searchable = true;
            HouseRank  = 1;
            HouseTheme = 1;
            Ranks      = new GuildRank[6] {
                new GuildRank("Master", 4095),
                new GuildRank("Jr. Master"),
                new GuildRank("Member 1"),
                new GuildRank("Member 2"),
                new GuildRank("New Member 1"),
                new GuildRank("New Member 2")
            };
            CreationTimestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds() + Environment.TickCount;

            List <int> buffIds = GuildBuffMetadataStorage.GetBuffList();

            foreach (int buffId in buffIds)
            {
                Buffs.Add(new GuildBuff(buffId));
            }
            Id = DatabaseManager.CreateGuild(this);
        }
Пример #6
0
    private static void HandleGuildDonate(GameSession session, PacketReader packet)
    {
        int donateQuantity = packet.ReadInt();
        int donationAmount = donateQuantity * 10000;

        Guild guild = GameServer.GuildManager.GetGuildById(session.Player.Guild.Id);

        if (guild == null)
        {
            return;
        }

        GuildPropertyMetadata guildProperty = GuildPropertyMetadataStorage.GetMetadata(guild.Exp);

        GuildMember member = guild.Members.First(x => x.Player == session.Player);

        if (member.DailyDonationCount >= guildProperty.DonationMax)
        {
            return;
        }

        if (!session.Player.Wallet.Meso.Modify(-donationAmount))
        {
            session.Send(GuildPacket.ErrorNotice((byte)GuildErrorNotice.NotEnoughMesos));
            return;
        }

        Item coins = new(30000861)
        {
            Rarity = 4,
            Amount = guildProperty.DonateGuildCoin * donateQuantity
        };

        session.Player.Inventory.AddItem(session, coins, true);

        int contribution = GuildContributionMetadataStorage.GetContributionAmount("donation");

        member.DailyDonationCount += (byte)donateQuantity;
        member.AddContribution(contribution * donateQuantity);
        guild.ModifyFunds(session, guildProperty, donationAmount);
        session.Send(GuildPacket.UpdatePlayerDonation());
        guild.BroadcastPacketGuild(GuildPacket.UpdatePlayerContribution(member, donateQuantity));
    }
        public Guild(string name, Player leader)
        {
            GuildPropertyMetadata property = GuildPropertyMetadataStorage.GetMetadata(0);

            Name              = name;
            LeaderAccountId   = leader.AccountId;
            LeaderCharacterId = leader.CharacterId;
            LeaderName        = leader.Name;
            Capacity          = (byte)property.Capacity;
            Exp        = 0;
            Funds      = 0;
            Emblem     = "";
            Notice     = "";
            Searchable = true;
            HouseRank  = 1;
            HouseTheme = 1;
            Ranks      = new GuildRank[6] {
                new GuildRank("Master", 4095),
                new GuildRank("Jr. Master"),
                new GuildRank("Member 1"),
                new GuildRank("Member 2"),
                new GuildRank("New Member 1"),
                new GuildRank("New Member 2")
            };
            CreationTimestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds() + Environment.TickCount;

            List <int> buffIds = GuildBuffMetadataStorage.GetBuffList();

            foreach (int buffId in buffIds)
            {
                Buffs.Add(new GuildBuff(buffId));
            }
            Id = DatabaseManager.Guilds.Insert(this);

            GuildMember guildMemberLeader = new GuildMember(leader, 0, Id);

            Members.Add(guildMemberLeader);

            leader.Guild       = this;
            leader.GuildMember = guildMemberLeader;
            DatabaseManager.Characters.Update(leader);
        }
Пример #8
0
    public override void Execute(GameCommandTrigger trigger)
    {
        Guild guild = GameServer.GuildManager.GetGuildById(trigger.Session.Player.Guild.Id);

        if (guild == null)
        {
            trigger.Session.SendNotice("Player is not in a guild to add exp. Make sure you join one.");
            return;
        }
        int guildExp = trigger.Get <int>("exp");

        if (guildExp <= 0)
        {
            trigger.Session.SendNotice("Amount must be more than 0 to add.");
            return;
        }
        guild.Exp = guildExp;
        guild.BroadcastPacketGuild(GuildPacket.UpdateGuildExp(guild.Exp));
        GuildPropertyMetadata data = GuildPropertyMetadataStorage.GetMetadata(guild.Exp);

        DatabaseManager.Guilds.Update(guild);
    }
Пример #9
0
        private static void HandleServices(GameSession session, PacketReader packet)
        {
            int serviceId = packet.ReadInt();

            Guild guild = GameServer.GuildManager.GetGuildById(session.Player.Guild.Id);

            if (guild == null)
            {
                return;
            }

            int          currentLevel = 0;
            GuildService service      = guild.Services.FirstOrDefault(x => x.Id == serviceId);

            if (service != null)
            {
                service.Level = currentLevel;
            }

            GuildServiceMetadata serviceMetadata = GuildServiceMetadataStorage.GetMetadata(serviceId, currentLevel);

            if (serviceMetadata == null)
            {
                return;
            }

            GuildPropertyMetadata propertyMetadata = GuildPropertyMetadataStorage.GetMetadata(guild.Exp);

            if (guild.HouseRank < serviceMetadata.HouseLevelRequirement ||
                propertyMetadata.Level < serviceMetadata.LevelRequirement ||
                guild.Funds < serviceMetadata.UpgradeCost)
            {
                return;
            }

            guild.ModifyFunds(session, propertyMetadata, -serviceMetadata.UpgradeCost);
            guild.BroadcastPacketGuild(GuildPacket.UpgradeService(session.Player, serviceId, serviceMetadata.Level));
        }