public override void initButton(int i) { if (nodeList [i] == null) { nodeList [i] = NGUITools.AddChild(gameObject, applyItem); } // nodeList [i].transform.parent = transform; // nodeList [i].transform.localPosition = Vector3 .zero; // nodeList [i].transform.localScale = Vector3 .one; nodeList [i].name = StringKit.intToFixString(i + 1); GuildApplyItem button = nodeList [i].GetComponent <GuildApplyItem> (); button.button.fatherWindow = fatherWindow; button.updateActive(guildList [i]); }
public override void updateItem(GameObject item, int index) { GuildApplyItem button = item.GetComponent <GuildApplyItem> (); button.updateActive(guildList [index]); }