/** 位置 */ public GuideStepData_ScreenMaskDraw DrawPosition(Vector3 worldPosition) { drawType = GuideScreenMaskDrawType.Position; this.worldPosition = worldPosition; this.describe = "屏幕遮罩--绘制--位置"; return(this); }
/** 发兵 */ public GuideStepData_ScreenMaskDraw DrawSendArm(int from, int to) { drawType = GuideScreenMaskDrawType.SendArm; this.fromBuildId = from; this.toBuildId = to; this.describe = "屏幕遮罩--绘制--发兵"; return(this); }
/** 建筑 */ public GuideStepData_ScreenMaskDraw DrawBuild(int buildID) { drawType = GuideScreenMaskDrawType.Build; this.buildId = buildID; this.describe = "屏幕遮罩--绘制--建筑"; return(this); }
/** 关闭 */ public GuideStepData_ScreenMaskDraw Hide() { drawType = GuideScreenMaskDrawType.Hide; this.describe = "屏幕遮罩--绘制--关闭"; return(this); }
// /** 区域 */ // public void DrawRect(Rect rect) // { // drawType = GuideScreenMaskDrawType.Rect; // this.rect = rect; // this.describe = "屏幕遮罩--绘制--区域"; // } /** 重置并显示 */ public GuideStepData_ScreenMaskDraw ResetAndShow() { drawType = GuideScreenMaskDrawType.ResetAndShow; this.describe = "屏幕遮罩--绘制--重置并显示"; return(this); }