Пример #1
0
 public void BallExploreBtn()
 {
     if (dataControl.mapInfo[dataControl.playerX, dataControl.playerY] == 0)
     {
         dataControl.mapInfo[dataControl.playerX, dataControl.playerY] = 1;
         IsPause = true;
         if (GameAPI.IsMeet(GameData.mapInfo[dataControl.mapData[dataControl.playerX][dataControl.playerY]].bizarre + 0.3f))
         {
             UIAPI.ShowMsgBox("怪物", "发现看守宝物的怪物,是否战斗", "战斗|逃离", arg => {
                 if ((int)arg == 0)
                 {
                     fightPanel.SetActive(true);
                     fightPanel.GetComponent <FightPage>().Init(int.Parse(mapTemp));
                     SetChooseSprite(BallType.Fight);
                     GuideAPI.FightStartFunc();
                     //Debug.Log("3");
                 }
                 IsPause = false;
             });
         }
         else
         {
             UIAPI.ShowMsgBox("提示", "未发现任何有价值的东西", "确定", arg => {
                 IsPause = false;
             });
         }
         dataControl.Statistics[GameData.Statist[(int)GameData.SID.EXPLORE]]++;
         SaveGameData();
     }
     else
     {
         IsPause = true;
         UIAPI.ShowMsgBox("提示", "已经探索过了", "确定", arg => {
             IsPause = false;
         });
     }
 }
Пример #2
0
        private void Move(int x, int y, int m, int n)
        {
            int X = dataControl.playerX + x;
            int Y = dataControl.playerY + y;

            if (X < mapHeight && X >= 0 && Y >= 0 && Y < mapWidth)
            {
                AudioControl.PlayEffect(GameDef.walkEffect);
                var currentPos = GameData.mapInfo[dataControl.mapData[X][Y]];
                //判断人物位置是否偏离
                if (player.transform.localPosition != pPos)
                {
                    player.transform.localPosition = pPos;
                }
                if (cam.transform.position != cPos)
                {
                    cam.transform.position = cPos;
                }
                if (OutSide(x, y, dataControl.playerX, dataControl.playerY))
                {
                    if (dataControl.playerX < 3 || dataControl.playerX >= mapHeight - 3 || dataControl.playerY < 2 || dataControl.playerY >= mapWidth - 2)
                    {
                        pPos = player.transform.localPosition + new Vector3(10.5f * m, 10.5f * n, 0);
                        player.transform.DOLocalMove(pPos, 0.5f);
                        //player.transform.position += new Vector3(10.5f * m, 10.5f * n, 0);
                    }
                    else
                    {
                        pPos = cPos = new Vector3(10.5f * m + cam.transform.position.x, 10.5f * n + cam.transform.position.y, 0);
                        cam.transform.DOMove(cPos, 0.5f);
                        player.transform.DOLocalMove(pPos, 0.5f);
                        //cam.transform.position = new Vector3(10.5f * m + cam.transform.position.x, 10.5f * n + cam.transform.position.y, 0);
                        //player.transform.localPosition = cam.transform.position;
                    }
                }
                else
                {
                    if (OutSide(x, y, X, Y))
                    {
                        pPos = player.transform.localPosition + new Vector3(10.5f * m, 10.5f * n, 0);
                        player.transform.DOLocalMove(pPos, 0.5f);
                        //player.transform.position += new Vector3(10.5f * m, 10.5f * n, 0);
                    }
                    else
                    {
                        cPos = new Vector3(10.5f * m + cam.transform.position.x, 10.5f * n + cam.transform.position.y, 0);
                        cam.transform.DOMove(cPos, 0.5f);
                        pPos = player.transform.localPosition + new Vector3(10.5f * m, 10.5f * n, 0);
                        player.transform.DOLocalMove(pPos, 0.5f);
                        //cam.transform.position = new Vector3(10.5f * m + cam.transform.position.x, 10.5f * n + cam.transform.position.y, 0);
                        //player.transform.localPosition += new Vector3(10.5f * m, 10.5f * n, 0);
                    }
                }
                dataControl.playerX           = X;
                dataControl.playerY           = Y;
                point.transform.localPosition = Vector3.zero;
                point.name = dataControl.playerX + "," + dataControl.playerY;

                if (dataControl.currentFood >= currentPos.costFood)//食物充足
                {
                    dataControl.currentFood -= currentPos.costFood;
                    dataControl.currentHP   += currentPos.costHP;
                }
                else //食物不足,血量减去两倍食物
                {
                    dataControl.currentHP  -= ((currentPos.costFood - dataControl.currentFood) * 2 - currentPos.costHP);
                    dataControl.currentFood = 0;
                }

                SwitchBall(currentPos.type);

                if (dataControl.bossX + 1 >= dataControl.playerX && dataControl.bossX - 1 <= dataControl.playerX && dataControl.bossY + 1 >= dataControl.playerY && dataControl.bossY - 1 <= dataControl.playerY)
                {
                    IsPause = true;
                    UIAPI.ShowMsgBox("BOSS", "发现BOSS,是否战斗,胜利后将直接返回主世界", "战斗|逃离", (arg) => {
                        if ((int)arg == 0)
                        {
                            fightPanel.SetActive(true);
                            fightPanel.GetComponent <FightPage>().Init(84);
                            SetChooseSprite(BallType.Fight);
                            GuideAPI.FightStartFunc();
                            //Debug.Log("1");
                        }
                        IsPause = false;
                    });
                }
                else if (!currentPos.type.Contains("explore") || dataControl.mapInfo[dataControl.playerX, dataControl.playerY] != 0)
                {
                    if (GameAPI.IsMeet(currentPos.bizarre))
                    {
                        IsPause = true;
                        UIAPI.ShowMsgBox("怪物", "发现怪物,是否战斗", "战斗|逃离", (arg) => {
                            if ((int)arg == 0)
                            {
                                fightPanel.SetActive(true);
                                fightPanel.GetComponent <FightPage>().Init(15);
                                SetChooseSprite(BallType.Fight);
                                GuideAPI.FightStartFunc();
                            }
                            IsPause = false;
                        });
                    }
                }
                SaveGameData();
            }
        }