Пример #1
0
    public async void Load_new_data(Building building)
    {
        gameObject.SetActive(true);

        this.building = building;
        Data_player_building data_player_building = building.B_data_player_building;
        Data_building        data_building        = await SQL_Manager.Select <Data_building>("Building", data_player_building.Id_building);

        G_Name.text = data_building.Name;
        G_time.text = "Time: " + building.time.ToString() + " Sec";
        G_item1.Refresh(building.Id_i1);
    }
Пример #2
0
    public override GameObject Get_new_objectSQL(object dataA, object dataB)
    {
        GameObject      new_item = Resources.Load <GameObject>("GUI/Item");
        GameObject      temp     = Instantiate(new_item);
        Gui_item        item     = temp.GetComponent <Gui_item>();
        Data_item_stack Is       = (Data_item_stack)dataA;
        Data_item       I        = (Data_item)dataB;

        item.data_item_stack = Is;
        item.data_item       = I;
        item.Start();
        item.Refresh(Is.Id_item);
        return(temp);
    }