Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if ((playerHealth.currentHealth <= 0) && !looseTimeDisplayedBefore)
        {
            anim.SetTrigger("Lose");

            displayTimeTakenAfterLosing.updateTimeText(guiTimer.getTimeInHMSFormat());
            looseTimeDisplayedBefore = true;
        }
    }
Пример #2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
            Debug.Log("Collided!");

            displayTimeTakenText.updateTimeText("Time taken:" + guiTimer.getTimeInHMSFormat());

            anim.SetTrigger("Win");

            StartCoroutine(Wait());

            //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
        }
    }