Пример #1
0
    private int GetCellRowMouseIsOverUnsafe()
    {
        var rawRowNumber = Convert.ToInt32((GuiSpaceMousePosition.GetMouseY() - this.GetStartingY() - this.GetCellWidth() / 2.0) / this.GetCellWidth());

        // Clamp down to avoid indexing issues from hitting around the last pixel
        return(Math.Min(rawRowNumber, this.inventoryBehavior.GetInventoryHeight() - 1));
    }
Пример #2
0
    public bool IsMouseOverInventory()
    {
        if (!this.isInventoryOpen)
        {
            this.mouseOverGuiElementHandler.SetMouseExitGuiElement();
            return(false);
        }

        var mouseX             = GuiSpaceMousePosition.GetMouseX();
        var mouseY             = GuiSpaceMousePosition.GetMouseY();
        var mouseWithinXBounds = mouseX >= this.GetStartingX() && mouseX < this.GetEndX();
        var mouseWithinYBounds = mouseY >= this.GetStartingY() && mouseY < this.GetEndY();

        if (mouseWithinXBounds && mouseWithinYBounds)
        {
            this.mouseOverGuiElementHandler.SetMouseIsOverGuiElement();
            return(true);
        }
        else
        {
            this.mouseOverGuiElementHandler.SetMouseExitGuiElement();
            return(false);
        }
    }