void Start() { pickupScr = GameObject.Find("3D_SRH_001 (prefab v2)").GetComponent<Pickup>(); guiScr = GameObject.Find("Menu").GetComponent<GuiScript>(); canvasScr = GameObject.Find("Canvas (StartScene)").GetComponent<CanvasScript>(); splashScreen.SetActive(false); }
// Use this for initialization void Start() { if (instance == null) { instance = this; } }
public override void OnInspectorGUI() { GuiScript guiScript = (GuiScript)target; if (DrawDefaultInspector()) { if (guiScript.heightMapAutoUpdate) { guiScript.GenerateHeightMap(); } if (guiScript.textureAutoUpdate) { guiScript.DrawTexture(); } if (guiScript.meshAutoUpdate) { guiScript.GenerateMesh(); } } if (GUILayout.Button("Initialize stuff")) { guiScript.Init(); } if (GUILayout.Button("TEST")) { guiScript.TEST(); } if (GUILayout.Button("Regenerate height map")) { guiScript.GenerateHeightMap(); } if (GUILayout.Button("Generate layer params")) { guiScript.MakeRandomLayers(); } if (GUILayout.Button("Draw the map")) { guiScript.DrawTexture(); } if (GUILayout.Button("Draw the mesh")) { guiScript.GenerateMesh(); } if (GUILayout.Button("Generate cube space (WARNING: EXPENSIVE)")) { guiScript.DrawVoxelSpaceLimitedByHeightMap(); } if (GUILayout.Button("Generate cube-based space")) { guiScript.DrawVoxelSpaceLimitedByHeightMapOptimized(); } }
void Start() { guiSc = MainCamera.GetComponent <GuiScript>(); if (gameObject.name != "Bullet") { Destroy(gameObject, 15.0f); } }
void OnMouseDrag() { renderer.material.color = Color.red; GameObject wantToExit = GameObject.Find("ExitMenuGUI"); GuiScript themenu = wantToExit.GetComponent <GuiScript>(); themenu.show = true; renderer.material.color = Color.white; }
// Member variables here, example: // private int a = 2; // private string b = "textvar"; public override void _Ready() { // Called every time the node is added to the scene. // Initialization here GuiScript guiScript = (GuiScript)GetNode("/root/GameNode/ObjLevelLoader/InGameGui"); Text = guiScript.moves.ToString(); }
// Start is called before the first frame update void Start() { airborne = false; movex = 0; movey = 0; maxspeed = 2; rigidbody = gameObject.GetComponent <Rigidbody>(); guiSc = EventMnger.GetComponent <GuiScript>(); }
// Use this for initialization void Start() { speed = 8.0f; create = gameObject.AddComponent <CreateScript>(); gui = gameObject.AddComponent <GuiScript>(); player = create.CreatePlayer(new Vector3(-5.0f, 0.0f, 0.0f), new Vector3(1.0f, 1.0f, 1.0f), 5, new Vector2(3.0f, 5.0f), 0.0f, playerAnimatorController, transform); gameCanvas = gui.SetUpGameCanvas(mainCamera, backSprite, tileSprite); menuPanel = gui.SetUpMenuCanvas(gameCanvas, startSprite, exitSprite, this); //StartGame(); }
////////////////////////////////////////////////////////////////////////////////////////////////////// #pragma warning restore 0414 void Awake() { if (instance == null) { instance = this; } else if (instance != null) { Destroy(gameObject); } }
public void SetLerpPos(LvlVert vert) { GD.Print(GetTranslation() + " Something"); elapsedTime = 0; targetPos = vert.Vertex; traveling = true; currentVert = vert; GuiScript gui = GetNode <GuiScript>("/root/GameNode/ObjLevelLoader/InGameGui"); gui.UpdateMove(); startingPos = GetTranslation(); }
// Use this for initialization void Start() { UnlockedLevelCount = LoadUnlockedCount(); gameObjects = new List <GameObject>(); menuScript = gameObject.GetComponent <MenuScript>(); guiScript = gameObject.AddComponent <GuiScript>(); gridScript = gameObject.AddComponent <GridScript>(); levelScript = gameObject.AddComponent <LevelsScript>(); levelCount = LevelsScript.LEVEL_COUNT; SetGameGrid(GRID_DIMENSION, GRID_DIMENSION, gamePanel); SetMenu(); }
/// <summary> /// Sends the a status response message to the (previously set) receipient /// </summary> /// <param name="message">Message.</param> private void SendStatus(string message) { Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); IPAddress serverAddr = IPAddress.Parse(hostname); IPEndPoint endPoint = new IPEndPoint(serverAddr, sendPort); byte[] send_buffer = Encoding.ASCII.GetBytes(message); sock.SendTo(send_buffer, endPoint); GuiScript.Log("Sent \"" + message + "\" to " + hostname + ":" + sendPort); }
public void OnRestartPress() { //Call restart Game gameScript = (Game)GetNode("/root/GameNode"); gameScript.LoadLevel(gameScript.levelNum); //Reset move counter GuiScript guiScript = (GuiScript)GetNode("/root/GameNode/ObjLevelLoader/InGameGui"); guiScript.moves = 0; //Delete the pause node QueueFree(); }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Bullet") { GameObject hpBar = GameObject.Find("HpBar"); BulletObject bullet = col.gameObject.GetComponent <BulletObject> (); GuiScript hpSprite = hpBar.GetComponent <GuiScript>(); hp -= bullet.bulletDamage; hpSprite.adjustHP(bullet.bulletDamage); checkHp(); Destroy(col.gameObject); } }
public void SetUp(GameObject parent, float panelX, float panelY, int colsCount, int rowsCount, Sprite panelImage, Sprite boardImage, float buttonSize, Sprite retryImage, Sprite menuImage, Sprite soundImage, Sprite circleImage, Sprite henImage) { guiScript = gameObject.AddComponent <GuiScript>(); eggs = new GameObject[colsCount, rowsCount]; gamePanel = guiScript.CreatePanel(parent, "GamePanel", new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(panelX, panelY), new Vector2(0, 0), panelImage, new Color32(255, 255, 255, 100)); float sizeX = panelX / (float)colsCount; float sizeY = panelY / (float)rowsCount; hens = new GameObject[colsCount]; for (int i = 0; i < colsCount; i++) { Vector2 pos = new Vector2((i + 0.5f) * sizeX, sizeY + panelY); hens[i] = guiScript.CreateImage(gamePanel, "Hen", new Vector2(0, 0), new Vector2(0, 0), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(3.5f * sizeX, 3.5f * sizeY), new Vector2(pos.x, pos.y + 1.5f * sizeY), henImage, new Color32(255, 255, 255, 255)); hens[i].SetActive(false); } holes = guiScript.FillWithImages(gamePanel, colsCount, rowsCount, boardImage, new Color32(130, 85, 30, 255)); buttons = guiScript.FillWithButtons(gamePanel, colsCount, 1, panelImage, new Color32(0, 0, 0, 0)); menuPanel = guiScript.CreatePanel(parent, "MenuPanel", new Vector2(0, 1), new Vector2(0, 1), new Vector2(0, 1), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(3 * buttonSize, buttonSize), new Vector2(0, 0), panelImage, new Color32(255, 255, 255, 0)); menuButtons = guiScript.FillWithButtons(menuPanel, 3, 1, panelImage, new Color32(255, 255, 255, 255)); menuButtons[0, 0].GetComponent <Image>().sprite = menuImage; menuButtons[1, 0].GetComponent <Image>().sprite = retryImage; menuButtons[2, 0].GetComponent <Image>().sprite = soundImage; menuButtons[0, 0].GetComponent <Button>().onClick.AddListener(delegate { Destroy(SettingsScript.instance.gameObject); SceneManager.LoadScene("MenuScene"); }); menuButtons[1, 0].GetComponent <Button>().onClick.AddListener(delegate { SceneManager.LoadScene(SceneManager.GetActiveScene().name); }); playerPointer = guiScript.CreateImage(parent, "PlayerPointer", new Vector2(1, 1), new Vector2(1, 1), new Vector2(1, 1), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(buttonSize, buttonSize), new Vector2(0, 0), circleImage, new Color32(255, 255, 255, 255)); }
// Start is called before the first frame update void Start() { gameOver = false; amSc = Mario.GetComponent <AnimatorMoveScript>(); guiSc = EventMnger.GetComponent <GuiScript>(); rigidbody = gameObject.GetComponent <Rigidbody>(); myTransform = transform; if (gameObject.name == "Head") { otherhs = GameObject.Find("Feet"); } else { otherhs = GameObject.Find("Feet"); } origidbody = otherhs.GetComponent <Rigidbody>(); move = 0; }
// Start is called before the first frame update void Start() { m_Animator = gameObject.GetComponent <Animator>(); guiSc = MainCamera.GetComponent <GuiScript>(); col = -1; bottomRow = false; if (gameObject.name == "Enemy Lower(Clone)") { bottomRow = true; } canFire = false; cooldown = Random.Range(5.0f, 20.0f); if (gameObject.name == "Tank(Clone)") { cooldown = 0.1f;//edit this for playtesting. 1.0 for game, 0.1 for fun } timeLapse = 0; Time.timeScale = 1.0f; }
/// <summary> /// Check if there are messages in the cue. If there are, send them to the FaceAnimator object's /// HandleMessages() function. /// </summary> private void Update() { if (messages.Count > 0) { try { // try block prevents dropping of messages if something goes wrong foreach (string message in messages) { GuiScript.Log(message); FaceAnim.HandleMessage(message); } // clears only if no errors occured messages.Clear(); Debug.Log("Messages cleared"); } catch (Exception e) { Debug.Log(e.Message + ":" + e.StackTrace); } } }
// Use this for initialization void Start() { guiScr = new GuiScript(); menuPanel = guiScr.CreatePanel(menuCanvas, "MenuPanel", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(200, 400), new Vector2(0, 0), spr, new Color32(255, 255, 255, 0)); menuButt = guiScr.FillWithButtons(menuPanel, 1, 5, 200, 80, spr, new Color32(255, 255, 255, 255)); menuTex = guiScr.SetMenuText(menuButt, menuNames); onClick = new action(SetUpGame); for (int i = 0; i < menuButt.GetLength(1) - 1; i++) { int x = i; guiScr.SetAction(menuButt[0, x], (x + 1), onClick); } menuButt[0, menuButt.GetLength(1) - 1].GetComponent <Button>().onClick.AddListener(delegate { Application.Quit(); }); ChangeState(new IPlayerTurn()); }
// Use this for initialization void Start() { guiScr = new GuiScript(); modelScr = new ModelScript(CELL_COUNT); gamePanel = guiScr.CreatePanel(gameObject, "GamePanel", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(400, 400), new Vector2(0, 0), spr, new Color32(0, 150, 120, 255)); menuPanel = guiScr.CreatePanel(gameObject, "MenuPanel", new Vector2(1, 1), new Vector2(1, 1), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(100, 200), new Vector2(-60, -110), spr, new Color32(255, 255, 255, 0)); tab = guiScr.FillWithButtons(gamePanel, 4, 4, 100, 100, spr, new Color32(255, 255, 255, 255)); menuButt = guiScr.FillWithButtons(menuPanel, 1, 2, 100, 100, spr, new Color32(255, 255, 255, 255)); tex = guiScr.SetText(modelScr.Table, CELL_COUNT, tab); menuTex = guiScr.SetMenuText(menuButt); onClick = new action(Execute); guiScr.SetAction(tab, onClick); menuButt[0, 0].GetComponent <Button>().onClick.AddListener(delegate { SceneManager.LoadScene(SceneManager.GetActiveScene().name); }); menuButt[0, 1].GetComponent <Button>().onClick.AddListener(delegate { Application.Quit(); }); }
// Start is called before the first frame update void Start() { lc = mc = tc = 0; RefreshParse(); guiSc = MainCamera.GetComponent <GuiScript>(); }
void FillCanvasVariables() { lifeText = GameObject.Find("life txt").GetComponent<Text>(); guiScr = GameObject.Find("Menu").GetComponent<GuiScript>(); soundManagerScr = GameObject.Find("BGM Manager").GetComponent<SoundManagerScr>(); gameOverScr = GameObject.Find("Dying").GetComponent<GameOverScript>();; }
//Automatically run when a scene starts void Awake() { GameObject cam = GameObject.FindWithTag ("GameController"); myGuiScript = cam.GetComponent<GuiScript>(); }
// Use this for initialization void Start() { _animator = this.GetComponent<Animator>(); _rigidbody2D = this.GetComponent<Rigidbody2D>(); _guiScript = GameObject.FindWithTag("GameController").GetComponent<GuiScript>(); _drowned = false; Breathe(); }
private void OnEnable() { guiScript = (GuiScript)target; Test = guiScript.test; TestSerialize = serializedObject.FindProperty("Test"); }
// Use this for initialization void Start() { _guiScript = GameObject.FindWithTag("GameController").GetComponent<GuiScript>(); _animator = this.GetComponent<Animator>(); MoveX = CaughtMoveSpeed; }