Пример #1
0
        public override void Update(DwarfTime gameTime)
        {
            DwarfGame.GumInput.FireActions(GuiRoot, (@event, args) =>
            {
                if (@event == InputEvents.KeyUp && args.KeyValue == (int)Microsoft.Xna.Framework.Input.Keys.Escape)
                {
                    GameStateManager.PopState();
                }
            });

            GuiRoot.Update(gameTime.ToRealTime());
            SoundManager.Update(gameTime, null, null);
            base.Update(gameTime);
        }
Пример #2
0
        public override void Update(DwarfTime gameTime)
        {
            foreach (var @event in DwarfGame.GumInputMapper.GetInputQueue())
            {
                GuiRoot.HandleInput(@event.Message, @event.Args);
                if ([email protected])
                {
                    // Pass event to game...
                    if (@event.Message == InputEvents.KeyUp && @event.Args.KeyValue == (int)Microsoft.Xna.Framework.Input.Keys.Escape)
                    {
                        StateManager.PopState();
                    }
                }
            }

            GuiRoot.Update(gameTime.ToRealTime());
            SoundManager.Update(gameTime, null, null);
            base.Update(gameTime);
        }
Пример #3
0
 public override void Render(DwarfTime gameTime)
 {
     GuiRoot.Draw();
     base.Render(gameTime);
 }