Пример #1
0
    void setRopeLengthRelative(float value)
    {
        limitHinge(PendulumWeight.GetComponent <HingeJoint>(), 0);
        Vector3 currPos = PendulumWeight.transform.position;
        var     obj     = PendulumWeight.transform.Find("weight_obj");
        var     pos     = obj.transform.position;
        float   newVal  = Math.Max(-RopeMaxLength, -ropeLength + value);

        newVal     = Math.Min(newVal, -RopeMinLength);
        ropeLength = -newVal;

        pos.Set(transform.position.x, transform.position.y - ropeLength, transform.position.z);
        obj.transform.position = pos;

        /*
         * double theoretical_freq = 1 / (2 * Math.PI) * Math.Sqrt(Physics.gravity.magnitude / ropeLength);
         * var ec = GameEventBuilder.EnvironmentVariable(
         *  this.name,
         *  "theoretical_frequency",
         *  theoretical_freq
         * ).Add(
         *  GameEventBuilder.EnvironmentVariable(
         *      this.name,
         *      "theoretical_period",
         *      1 / theoretical_freq
         *  )
         * );
         */
        GuiPendulum.ShowFeedback(
            AssessmentManager.Instance.Send(
                GameEventBuilder.UseObject("operation", "ropelength_change")
                ).Feedback
            );
    }
Пример #2
0
    public void Awake()
    {
        Calculator.OnButtonPressed         += CalculatorButtonPressed;
        StopWatch.OnStart                  += StopWatchStart;
        StopWatch.OnStop                   += StopWatchStop;
        AssessmentManager.OnEnteredSection += (result) => {
            GuiPendulum.ShowFeedback(result.Feedback);
        };

        AssessmentWatchValue.OnValueRegistered += (result) => {
            GuiPendulum.ShowFeedback(result.Feedback);
        };
    }
Пример #3
0
    private void checkKeyboardInput()
    {
        if (!Input.anyKeyDown)
        {
            return;
        }

        if (GuiPendulum.isFocused())
        {
            return;
        }

        if (Input.GetKeyDown(KeyCode.W))
        {
        }
        if (Input.GetKeyDown(KeyCode.S))
        {
        }
        if (Input.GetKeyDown(KeyCode.A))
        {
            weight -= WeightChangeStepSize;
            GuiPendulum.ShowFeedback(
                AssessmentManager.Instance.Send(
                    GameEventBuilder.UseObject("pendulum_weight", "decrease")
                    ).Feedback
                );
        }
        if (Input.GetKeyDown(KeyCode.D))
        {
            weight += WeightChangeStepSize;
            GuiPendulum.ShowFeedback(
                AssessmentManager.Instance.Send(
                    GameEventBuilder.UseObject("pendulum_weight", "increase")
                    ).Feedback
                );
        }
        if (Input.GetKeyDown(KeyCode.Q))
        {
            Stopwatch.SendMessage("SWStart");
        }
        if (Input.GetKeyDown(KeyCode.E))
        {
            Stopwatch.SendMessage("SWStop");
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            ExitExperiment();
        }
    }
Пример #4
0
    private void CalculatorButtonPressed(Calculator.CalculatorButtonPressedEvent evt)
    {
        if (evt.Name != "enter")
        {
            return;
        }

        var ge = GameEventBuilder
                 .EnvironmentVariable(name, "calculated_value", evt.CurrentNumber)
                 .Add(GameEventBuilder.UseObject("operation", "submit-value"));

        var res = AssessmentManager.Instance.Send(ge);

        GuiPendulum.ShowFeedback(res.Feedback);
    }
Пример #5
0
    public void Update()
    {
        HingeJoint joint = PendulumWeight.GetComponent <HingeJoint>();

        joint.GetComponent <Rigidbody>().WakeUp();

        if (Input.GetMouseButtonUp(0) && mouseDown)
        {
            Debug.Log("Sending Release action");
            IterationResult res = AssessmentManager.Instance.Send(GameEventBuilder.UseObject("operation", "release"));
            GuiPendulum.ShowFeedback(res.Feedback);

            mouseDown       = false;
            joint.useLimits = false;

            //AssessmentManager.Instance.PrintSummary();
        }
        else if (Input.GetMouseButtonDown(0) || mouseDown)
        {
            if (!mouseDown)
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hit;

                if (Physics.Raycast(ray, out hit, 100))
                {
                    if (hit.transform.name == PendulumWeight.name)
                    {
                        mouseDown  = true;
                        mouseStart = Input.mousePosition;
                    }
                    else if (hit.transform.name == Stopwatch.name)
                    {
                        if (Stopwatch.GetComponent <StopWatch>().isRunning)
                        {
                            Stopwatch.SendMessage("SWStop");
                        }
                        else
                        {
                            Stopwatch.SendMessage("SWStart");
                        }
                    }
                    else if (hit.transform.name == SlowMoObject.name)
                    {
                        if (slow)
                        {
                            Time.timeScale = 1.0f;
                            GuiPendulum.ShowFeedback(
                                AssessmentManager.Instance.Send(
                                    GameEventBuilder.UseObject("timelaps", "deactivate")
                                    ).Feedback
                                );
                        }
                        else
                        {
                            Time.timeScale = 0.2f;
                            GuiPendulum.ShowFeedback(
                                AssessmentManager.Instance.Send(
                                    GameEventBuilder.UseObject("timelaps", "activate")
                                    ).Feedback
                                );
                        }

                        Time.fixedDeltaTime = 0.02F * Time.timeScale;
                        slow = !slow;
                    }
                }
            }

            if (mouseDown)
            {
                //relative mouse movement / (scaling factor for easy use)
                var angle = ((mouseStart.x - Input.mousePosition.x) / (ropeLength * 10));
                //Everything above 140 degrees seems to freak out unity enormously, just don't allow it
                angle = Math.Min(Math.Max(-140f, angle), 140f);

                limitHinge(joint, angle);
            }
        }
        else if (Input.GetMouseButtonDown(1))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, 100))
            {
                if (hit.transform.name == Stopwatch.name)
                {
                    Stopwatch.SendMessage("SWReset");
                }
            }
        }

        if (Input.GetAxis("Mouse ScrollWheel") > 0)
        {
            setRopeLengthRelative(RopeLengthChangeStepSize);
        }
        else if (Input.GetAxis("Mouse ScrollWheel") < 0)
        {
            setRopeLengthRelative(-RopeLengthChangeStepSize);
        }

        checkKeyboardInput();
        assertPosition();

        drawRopeAndAngle();
        adjustWeight();
        setText();
    }
Пример #6
0
    private void StopWatchStop(StopWatch.StopWatchEvent evt)
    {
        var res = AssessmentManager.Instance.Send(GameEventBuilder.UseObject("operation", "sw-stop"));

        GuiPendulum.ShowFeedback(res.Feedback);
    }