public static void Postfix(global::Planetbase.GuiMenuSystem __instance)
        {
            var buttonIcon = TypeList <ModuleType, ModuleTypeList> .find(typeof(ModuleTypeStorage).Name).getIcon();

            //Create the new button
            var pauseMenuItem = new GuiMenuItem(
                buttonIcon,
                StringList.get("menu_deliver"),
                parameter =>
            {
                if (DeliveriesMod.ActiveDeliveryShip)
                {
                    return;
                }

                DeliveriesMod.ActiveDeliveryShip = true;

                var startPosition = ((GameStateGame)GameManager.getInstance().mGameState).findStartPosition();

                DeliveriesMod.Ship = global::Planetbase.ColonyShip.create(
                    startPosition + Vector3.up * 100f,
                    startPosition,
                    PlanetManager.getCurrentPlanet().getStartingResources()
                    );
            }
                );

            //Add the new button to the main GUI menu and reorder it
            var mainMenu = __instance.mMenuMain;

            mainMenu.mItems.Remove(__instance.mItemHelp);
            mainMenu.addItem(pauseMenuItem);
            mainMenu.addItem(__instance.mItemHelp);
        }
Пример #2
0
        public static void Postfix(global::Planetbase.GuiMenuSystem __instance)
        {
            var timeManager = Singleton <global::Planetbase.TimeManager> .getInstance();

            var modInstance = ModLoader.GetModByType <TimeMod>().First();

            var pauseMenuItem = new GuiMenuItem(
                modInstance.ModTextures.FindTextureWithName("pause button.png"),
                StringList.get("menu_pause"),
                parameter =>
            {
                if (timeManager.mPaused)
                {
                    timeManager.unpause();
                    WasManuallyPaused = false;
                }
                else
                {
                    timeManager.pause();
                    WasManuallyPaused = true;
                }
            }
                );

            var menuSpeed = __instance.mMenuSpeed;

            menuSpeed.mItems.Remove(__instance.mItemSpeedFaster);
            menuSpeed.mItems.Remove(menuSpeed.mBackItem);
            menuSpeed.addItem(pauseMenuItem);
            menuSpeed.addItem(__instance.mItemSpeedFaster);
            menuSpeed.addItem(menuSpeed.mBackItem);
        }
Пример #3
0
    // Use this for initialization
    public MainMenu(XmlNodeList nodes)
    {
        _bg	= new Sprite(Resources.Load("mainMenu/component/mainMenuBg", typeof(Texture2D)) as Texture2D);
        _bg.width	= _menuWidth;
        _bg.height	= _menuHeight;
        addChild(_bg);

        for (int i=0; i<nodes.Count; i++){
            GuiMenuItem item = new GuiMenuItem();
            item.selectedTexture	= Resources.Load("mainMenu/icon/" + nodes[i].Attributes["icon"].Value+"-b", typeof(Texture2D)) as Texture2D;
            item.defaultTexture		= Resources.Load("mainMenu/icon/" + nodes[i].Attributes["icon"].Value, typeof(Texture2D)) as Texture2D;
            if (nodes[i].Attributes["iOSNativeCode"] != null){
                item.iOSNativeCode = nodes[i].Attributes["iOSNativeCode"].Value;
                typeof(UIBinding).InvokeMember("ActivateUI"+item.iOSNativeCode, BindingFlags.Default | BindingFlags.InvokeMethod, null, null, new object[]{ });
                typeof(UIBinding).InvokeMember("DeactivateUI"+item.iOSNativeCode, BindingFlags.Default | BindingFlags.InvokeMethod, null, null, new object[]{ });
            }
            addItem(item);
        }
    }
Пример #4
0
    public SubMenu(XmlNodeList nodes)
    {
        _nodes = nodes;

        _bg	= new Sprite(Resources.Load("mainmenu/component/subMenuBg", typeof(Texture2D)) as Texture2D);
        _bg.width	= _menuWidth;
        _bg.height	= _menuHeight;
        addChild(_bg);

        _subMenuBg = new SubMenuBg();
        _subMenuBg.y = 6;
        addChild(_subMenuBg);

        for (int i=0; i<nodes.Count; i++){
            GuiMenuItem item = new GuiMenuItem();
            item.selectedTexture	= Resources.Load("mainmenu/sub/"+nodes[i].Attributes["icon"].Value, typeof(Texture2D)) as Texture2D;
            item.defaultTexture		= Resources.Load("mainmenu/sub/"+nodes[i].Attributes["icon"].Value, typeof(Texture2D)) as Texture2D;
            addItem(item);
        }
    }
Пример #5
0
 /// <summary>
 /// Ajoute l'item donné à la liste des items.
 /// </summary>
 /// <param name="item"></param>
 public void AddItem(GuiMenuItem item)
 {
     m_items.Add(item);
     ComputeItemsSize();
 }