protected override void RecordCheckboxState(GuiElementID checkboxID, bool isChecked) { base.RecordCheckboxState(checkboxID, isChecked); switch (checkboxID) { case GuiElementID.ElementIconsCheckbox: _isElementIconsEnabled = isChecked; break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(checkboxID)); } }
protected override void RecordPopupListState(GuiElementID popupListID, string selection, string convertedSelection) { base.RecordPopupListState(popupListID, selection, convertedSelection); switch (popupListID) { case GuiElementID.GameSpeedOnLoadPopupList: _gameSpeedOnLoad = Enums<GameSpeed>.Parse(selection); break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(popupListID)); } }
protected override void RecordPopupListState(GuiElementID popupListID, string selection, string convertedSelection) { base.RecordPopupListState(popupListID, selection, convertedSelection); switch (popupListID) { case GuiElementID.QualitySettingPopupList: _qualitySetting = selection; break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(popupListID)); } }
protected override void RecordCheckboxState(GuiElementID checkboxID, bool isChecked) { base.RecordCheckboxState(checkboxID, isChecked); switch (checkboxID) { case GuiElementID.PauseOnLoadCheckbox: _isPauseOnLoadEnabled = isChecked; break; case GuiElementID.CameraRollCheckbox: _isCameraRollEnabled = isChecked; break; case GuiElementID.ResetOnFocusCheckbox: _isResetOnFocusEnabled = isChecked; break; case GuiElementID.ZoomOutOnCursorCheckbox: _isZoomOutOnCursorEnabled = isChecked; break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(checkboxID)); } }
private UILabel GetLabel(Transform row, GuiElementID elementID) { return GetGuiElement(row, elementID).gameObject.GetSingleComponentInChildren<UILabel>(); }
protected int CompareSpeed(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.SpeedLabel; var rowASpeedLabel = GetLabel(rowA, GuiElementID.SpeedLabel); var rowBSpeedLabel = GetLabel(rowB, GuiElementID.SpeedLabel); return (int)_sortDirection * CompareEmbeddedFloat(rowASpeedLabel.text, rowBSpeedLabel.text); }
protected override void RecordPopupListState(GuiElementID popupListID, string selection, string convertedSelection) { base.RecordPopupListState(popupListID, selection, convertedSelection); //D.Log("{0}.RecordPopupListState() called. ID = {1}, Selection = {2}.", GetType().Name, popupListID.GetValueName(), selectionName); switch (popupListID) { case GuiElementID.UniverseSizePopupList: _universeSizeSelection = Enums<UniverseSizeGuiSelection>.Parse(selection); _universeSize = Enums<UniverseSize>.Parse(convertedSelection); break; case GuiElementID.SystemDensityPopupList: _systemDensitySelection = Enums<SystemDensityGuiSelection>.Parse(selection); _systemDensity = Enums<SystemDensity>.Parse(convertedSelection); break; case GuiElementID.PlayerCountPopupList: _playerCount = int.Parse(selection); break; case GuiElementID.UserPlayerSpeciesPopupList: _userPlayerSpeciesSelection = Enums<SpeciesGuiSelection>.Parse(selection); _userPlayerSpecies = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer1SpeciesPopupList: _aiPlayersSpeciesSelections[0] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[0] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer2SpeciesPopupList: _aiPlayersSpeciesSelections[1] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[1] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer3SpeciesPopupList: _aiPlayersSpeciesSelections[2] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[2] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer4SpeciesPopupList: _aiPlayersSpeciesSelections[3] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[3] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer5SpeciesPopupList: _aiPlayersSpeciesSelections[4] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[4] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer6SpeciesPopupList: _aiPlayersSpeciesSelections[5] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[5] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer7SpeciesPopupList: _aiPlayersSpeciesSelections[6] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[6] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.UserPlayerColorPopupList: _userPlayerColor = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer1ColorPopupList: _aiPlayersColors[0] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer2ColorPopupList: _aiPlayersColors[1] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer3ColorPopupList: _aiPlayersColors[2] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer4ColorPopupList: _aiPlayersColors[3] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer5ColorPopupList: _aiPlayersColors[4] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer6ColorPopupList: _aiPlayersColors[5] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer7ColorPopupList: _aiPlayersColors[6] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer1IQPopupList: _aiPlayersIQs[0] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer2IQPopupList: _aiPlayersIQs[1] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer3IQPopupList: _aiPlayersIQs[2] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer4IQPopupList: _aiPlayersIQs[3] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer5IQPopupList: _aiPlayersIQs[4] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer6IQPopupList: _aiPlayersIQs[5] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer7IQPopupList: _aiPlayersIQs[6] = Enums<IQ>.Parse(selection); break; case GuiElementID.UserPlayerTeamPopupList: _userPlayerTeam = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer1TeamPopupList: _aiPlayersTeams[0] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer2TeamPopupList: _aiPlayersTeams[1] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer3TeamPopupList: _aiPlayersTeams[2] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer4TeamPopupList: _aiPlayersTeams[3] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer5TeamPopupList: _aiPlayersTeams[4] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer6TeamPopupList: _aiPlayersTeams[5] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer7TeamPopupList: _aiPlayersTeams[6] = Enums<TeamID>.Parse(selection); break; case GuiElementID.UserPlayerStartLevelPopupList: _userPlayerStartLevelSelection = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _userPlayerStartLevel = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer1StartLevelPopupList: _aiPlayersStartLevelSelections[0] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[0] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer2StartLevelPopupList: _aiPlayersStartLevelSelections[1] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[1] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer3StartLevelPopupList: _aiPlayersStartLevelSelections[2] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[2] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer4StartLevelPopupList: _aiPlayersStartLevelSelections[3] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[3] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer5StartLevelPopupList: _aiPlayersStartLevelSelections[4] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[4] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer6StartLevelPopupList: _aiPlayersStartLevelSelections[5] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[5] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer7StartLevelPopupList: _aiPlayersStartLevelSelections[6] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[6] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.UserPlayerHomeDesirabilityPopupList: _userPlayerHomeSystemDesirabilitySelection = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _userPlayerHomeSystemDesirability = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer1HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[0] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[0] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer2HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[1] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[1] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer3HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[2] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[2] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer4HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[3] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[3] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer5HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[4] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[4] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer6HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[5] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[5] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer7HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[6] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[6] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer1UserSeparationPopupList: _aiPlayersUserSeparationSelections[0] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[0] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer2UserSeparationPopupList: _aiPlayersUserSeparationSelections[1] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[1] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer3UserSeparationPopupList: _aiPlayersUserSeparationSelections[2] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[2] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer4UserSeparationPopupList: _aiPlayersUserSeparationSelections[3] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[3] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer5UserSeparationPopupList: _aiPlayersUserSeparationSelections[4] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[4] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer6UserSeparationPopupList: _aiPlayersUserSeparationSelections[5] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[5] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer7UserSeparationPopupList: _aiPlayersUserSeparationSelections[6] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[6] = Enums<PlayerSeparation>.Parse(convertedSelection); break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(popupListID)); } }
private GuiElement GetGuiElement(Transform row, GuiElementID elementID) { var rowElements = row.gameObject.GetSafeMonoBehavioursInImmediateChildrenOnly<GuiElement>(); return rowElements.Single(e => e.gameObject.GetSafeMonoBehaviour<GuiElement>().elementID == elementID); }
private void ResetSortDirectionState() { _sortDirection = SortDirection.Descending; _lastSortTopic = GuiElementID.None; _lastSortDirection = SortDirection.Descending; }
protected int CompareParticulates(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.ParticulatesLabel; var rowAParticulatesLabel = GetLabel(rowA, GuiElementID.ParticulatesLabel); var rowBParticulatesLabel = GetLabel(rowB, GuiElementID.ParticulatesLabel); return (int)_sortDirection * CompareEmbeddedFloat(rowAParticulatesLabel.text, rowBParticulatesLabel.text); }
protected int CompareComposition(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.Composition; var rowACompElement = GetGuiElement(rowA, GuiElementID.Composition) as ACompositionGuiElement; var rowBCompElement = GetGuiElement(rowB, GuiElementID.Composition) as ACompositionGuiElement; return (int)_sortDirection * rowACompElement.CompareTo(rowBCompElement); }
private int CompareLocation(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.Location; var rowALocationElement = GetGuiElement(rowA, GuiElementID.Location) as LocationGuiElement; var rowBLocationElement = GetGuiElement(rowB, GuiElementID.Location) as LocationGuiElement; return (int)_sortDirection * rowALocationElement.CompareTo(rowBLocationElement); }
protected int CompareStrategicResources(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.Resources; var rowAResourcesElement = GetGuiElement(rowA, GuiElementID.Resources) as ResourcesGuiElement; var rowBResourcesElement = GetGuiElement(rowB, GuiElementID.Resources) as ResourcesGuiElement; return (int)_sortDirection * rowAResourcesElement.CompareTo(rowBResourcesElement); }
private int CompareOwner(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.Owner; var rowAOwnerElement = GetGuiElement(rowA, GuiElementID.Owner) as OwnerGuiElement; var rowBOwnerElement = GetGuiElement(rowB, GuiElementID.Owner) as OwnerGuiElement; return (int)_sortDirection * rowAOwnerElement.CompareTo(rowBOwnerElement); }
// Note 1: These comparison algorithms will be called multiple times when doing the sort so _sortDirection must be setup outside before sorting starts // Note 2: All Compare methods are located here. Only a subset are used by any particular Table Screen Manager private int CompareName(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.ItemNameLabel; var rowANameLabel = GetLabel(rowA, GuiElementID.ItemNameLabel); var rowBNameLabel = GetLabel(rowB, GuiElementID.ItemNameLabel); return (int)_sortDirection * rowANameLabel.text.CompareTo(rowBNameLabel.text); }
private static UILabel GetLabel(Transform row, GuiElementID elementID) { var rowLabels = row.gameObject.GetSafeMonoBehavioursInChildren<UILabel>(); return rowLabels.Single(label => label.gameObject.GetSafeMonoBehaviour<GuiElement>().elementID == elementID); }
private AGuiElement GetGuiElement(Transform row, GuiElementID elementID) { var rowElements = row.gameObject.GetSafeComponentsInImmediateChildren<AGuiElement>(); return rowElements.Single(e => e.ElementID == elementID); }
protected int CompareHealth(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.Health; var rowAHealthElement = GetGuiElement(rowA, GuiElementID.Health) as HealthGuiElement; var rowBHealthElement = GetGuiElement(rowB, GuiElementID.Health) as HealthGuiElement; return (int)_sortDirection * rowAHealthElement.CompareTo(rowBHealthElement); }
/// <summary> /// Assesses the sort direction needed and returns it. Records any /// resulting sorting state changes in prep for the next query. /// </summary> /// <param name="sortTopic">The current sort topic.</param> /// <returns></returns> protected SortDirection DetermineSortDirection(GuiElementID sortTopic) { SortDirection sortDirection; if (_lastSortTopic != sortTopic) { // new sort topic so direction should be descending sortDirection = SortDirection.Descending; //_lastSortTopic = sortTopic; // now set in Comparison method as the comparison method is called by UITable on Start } else { // same sort topic so direction should be the 'other' direction sortDirection = ToggleSortDirection(); } _lastSortDirection = sortDirection; //D.Log("{0}.AssessSortDirection(Topic: {1}): Direction: {2}, Value: {3}.", DebugName, sortTopic.GetValueName(), sortDirection.GetValueName(), (int)sortDirection); return sortDirection; }
private void AssignValueTo(GuiElementID id) { switch (id) { case GuiElementID.ItemNameLabel: AssignValueToNameGuiElement(); break; case GuiElementID.Owner: AssignValueToOwnerGuiElement(); break; case GuiElementID.Approval: AssignValueToApprovalGuiElement(); break; case GuiElementID.Composition: AssignValueToCompositionGuiElement(); break; case GuiElementID.CultureLabel: AssignValueToCultureGuiElement(); break; case GuiElementID.DefensiveStrength: AssignValueToDefensiveStrengthGuiElement(); break; case GuiElementID.EnergyLabel: AssignValueToEnergyGuiElement(); break; case GuiElementID.Health: AssignValueToHealthGuiElement(); break; case GuiElementID.Hero: AssignValueToHeroGuiElement(); break; case GuiElementID.Location: AssignValueToLocationGuiElement(); break; case GuiElementID.NetIncome: AssignValueToNetIncomeGuiElement(); break; case GuiElementID.OffensiveStrength: AssignValueToOffensiveStrengthGuiElement(); break; case GuiElementID.OrganicsLabel: AssignValueToOrganicsGuiElement(); break; case GuiElementID.ParticulatesLabel: AssignValueToParticulatesGuiElement(); break; case GuiElementID.PopulationLabel: AssignValueToPopulationGuiElement(); break; case GuiElementID.Production: AssignValueToProductionGuiElement(); break; case GuiElementID.ScienceLabel: AssignValueToScienceGuiElement(); break; case GuiElementID.SpeedLabel: AssignValueToSpeedGuiElement(); break; case GuiElementID.Resources: AssignValueToStrategicResourcesGuiElement(); break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(id)); } }
private GuiElement GetGuiElement(GuiElementID id) { return gameObject.GetSafeMonoBehavioursInChildren<GuiElement>().Single(e => e.elementID == id); }
private void OnColorSelectionChanged(GameColor selectedColor, GuiElementID elementID) { D.Log("{0}.OnColorSelectionChanged event received from {1}, selected color = {2}.", GetType().Name, elementID.GetValueName(), selectedColor.GetValueName()); if (elementID == GuiElementID.UserPlayerColorPopupList) { OnUserPlayerColorSelectionChanged(selectedColor); } else { OnAIPlayerColorSelectionChanged(selectedColor, elementID); } }
protected int CompareDefensiveStrength(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.DefensiveStrength; var rowAStrengthElement = GetGuiElement(rowA, GuiElementID.DefensiveStrength) as StrengthGuiElement; var rowBStrengthElement = GetGuiElement(rowB, GuiElementID.DefensiveStrength) as StrengthGuiElement; return (int)_sortDirection * rowAStrengthElement.CompareTo(rowBStrengthElement); }
private UILabel GetLabel(Transform row, GuiElementID elementID) { return GetGuiElement(row, elementID).gameObject.GetSafeFirstMonoBehaviourInChildren<UILabel>(); }
protected override void RecordPopupListState(GuiElementID popupListID, string selection) { base.RecordPopupListState(popupListID, selection); //D.Log("{0}.RecordPopupListState() called. ID = {1}, Selection = {2}.", GetType().Name, popupListID.GetName(), selectionName); switch (popupListID) { case GuiElementID.UniverseSizePopupList: _universeSizeSelection = Enums<UniverseSizeGuiSelection>.Parse(selection); UniverseSize = _universeSizeSelection.Convert(); break; case GuiElementID.UserPlayerSpeciesPopupList: _userPlayerSpeciesSelection = Enums<SpeciesGuiSelection>.Parse(selection); _userPlayerSpecies = _userPlayerSpeciesSelection.Convert(); break; case GuiElementID.AIPlayer1SpeciesPopupList: _aiPlayerSpeciesSelections[0] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[0] = _aiPlayerSpeciesSelections[0].Convert(); break; case GuiElementID.AIPlayer2SpeciesPopupList: _aiPlayerSpeciesSelections[1] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[1] = _aiPlayerSpeciesSelections[1].Convert(); break; case GuiElementID.AIPlayer3SpeciesPopupList: _aiPlayerSpeciesSelections[2] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[2] = _aiPlayerSpeciesSelections[2].Convert(); break; case GuiElementID.AIPlayer4SpeciesPopupList: _aiPlayerSpeciesSelections[3] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[3] = _aiPlayerSpeciesSelections[3].Convert(); break; case GuiElementID.AIPlayer5SpeciesPopupList: _aiPlayerSpeciesSelections[4] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[4] = _aiPlayerSpeciesSelections[4].Convert(); break; case GuiElementID.AIPlayer6SpeciesPopupList: _aiPlayerSpeciesSelections[5] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[5] = _aiPlayerSpeciesSelections[5].Convert(); break; case GuiElementID.AIPlayer7SpeciesPopupList: _aiPlayerSpeciesSelections[6] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[6] = _aiPlayerSpeciesSelections[6].Convert(); break; case GuiElementID.UserPlayerColorPopupList: _userPlayerColor = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer1ColorPopupList: _aiPlayerColors[0] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer2ColorPopupList: _aiPlayerColors[1] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer3ColorPopupList: _aiPlayerColors[2] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer4ColorPopupList: _aiPlayerColors[3] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer5ColorPopupList: _aiPlayerColors[4] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer6ColorPopupList: _aiPlayerColors[5] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer7ColorPopupList: _aiPlayerColors[6] = Enums<GameColor>.Parse(selection); break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(popupListID)); } }
protected int CompareNetIncome(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.NetIncome; var rowANetIncomeElement = GetGuiElement(rowA, GuiElementID.NetIncome) as NetIncomeGuiElement; var rowBNetIncomeElement = GetGuiElement(rowB, GuiElementID.NetIncome) as NetIncomeGuiElement; return (int)_sortDirection * rowANetIncomeElement.CompareTo(rowBNetIncomeElement); }
private void OnAIPlayerColorSelectionChanged(GameColor selectedColor, GuiElementID elementID) { if (selectedColor == _unusedColorUsedToSetSelection) { // this is the Selection change event generated by SetSelection below so don't propogate _unusedColorUsedToSetSelection = default(GameColor); } else { GuiPlayerColorPopupList aiPlayerPopupListAlreadyUsingColor; if (_aiPlayerColorsInUse.TryGetValue(selectedColor, out aiPlayerPopupListAlreadyUsingColor)) { // newly selected ai color is already used by another ai player var unusedColor = GetRandomUnusedColor(); _unusedColorUsedToSetSelection = unusedColor; D.Log("{0} setting {1} selection to {2}.", GetType().Name, aiPlayerPopupListAlreadyUsingColor.ElementID.GetValueName(), unusedColor.GetValueName()); aiPlayerPopupListAlreadyUsingColor.SetSelection(unusedColor); } } RefreshAIPlayerColorsInUse(); }
protected int ComparePopulation(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.PopulationLabel; var rowAPopulationLabel = GetLabel(rowA, GuiElementID.PopulationLabel); var rowBPopulationLabel = GetLabel(rowB, GuiElementID.PopulationLabel); return (int)_sortDirection * CompareEmbeddedInt(rowAPopulationLabel.text, rowBPopulationLabel.text); }
protected int CompareApproval(Transform rowA, Transform rowB) { _lastSortTopic = GuiElementID.Approval; var rowAApprovalElement = GetGuiElement(rowA, GuiElementID.Approval) as ApprovalGuiElement; var rowBApprovalElement = GetGuiElement(rowB, GuiElementID.Approval) as ApprovalGuiElement; return (int)_sortDirection * rowAApprovalElement.CompareTo(rowBApprovalElement); }
/// <summary> /// Records the value of the slider that has <c>sliderID</c>. /// </summary> /// <param name="sliderID">The slider identifier.</param> /// <param name="value">The slider value.</param> protected virtual void RecordSliderState(GuiElementID sliderID, float value) { }