Пример #1
0
        private static void UpdateMapGui(GuiComposer composer, Vec3d pos)
        {
            var map = (GuiElementMap)composer.GetElement("mapElem");

            map.CurrentBlockViewBounds.X1 = pos.X - map.Bounds.InnerWidth / 2.0 / map.ZoomLevel;
            map.CurrentBlockViewBounds.Z1 = pos.Z - map.Bounds.InnerHeight / 2.0 / map.ZoomLevel;
            map.CurrentBlockViewBounds.X2 = pos.X + map.Bounds.InnerWidth / 2.0 / map.ZoomLevel;
            map.CurrentBlockViewBounds.Z2 = pos.Z + map.Bounds.InnerHeight / 2.0 / map.ZoomLevel;
            map.EnsureMapFullyLoaded();
        }
Пример #2
0
 public static GuiElementFlatList GetFlatList(this GuiComposer composer, string key)
 {
     return((GuiElementFlatList)composer.GetElement(key));
 }