Пример #1
0
 public void Init(string text)
 {
     // InitPosition
     remove = false;
     characterController = GetComponentInChildren <GuiCharacterController>();
     transform.position  = GetPosition(startScreenX, startScreenY, startOffsetX, startOffsetY);
     startPos            = transform.position;
     endPos       = GetPosition(endScreenX, endScreenY, endOffsetX, endOffsetY);
     removePos    = GetPosition(removeScreenX, removeScreenY, endOffsetX, endOffsetY);
     easeFunction = easeFunctionIn;
     seconds      = secondsIn;
     isMoving     = true;
     t            = 0;
     characterController.Show(text);
 }
Пример #2
0
    public virtual void ShowTextBox(string text)
    {
        if (!isInit)
        {
            Init();
        }

        charController = transform.GetComponentInChildren <GuiCharacterController>();
        bgrController  = transform.GetComponentInChildren <GuiSimpleCharacterBackgroundController>();
        charController.Show(text);

        Vector2 sizeBox          = bgrController.GetSize();
        Vector3 favoritePosition = new Vector3(transform.parent.position.x + offsetX, transform.parent.position.y + offsetY + (sizeBox.y / 2F), transform.parent.position.z);

        float minX = favoritePosition.x - (sizeBox.x / 2F);
        float maxX = favoritePosition.x + (sizeBox.x / 2F);

        Vector2 cameraLeft  = Camera.main.ViewportToWorldPoint(new Vector3(0F, 0F, 0));
        Vector2 cameraRight = Camera.main.ViewportToWorldPoint(new Vector3(1F, 0F, 0));

        float distanceLeft  = (minX - cameraLeft.x);
        float distanceRight = (cameraRight.x - maxX);

        if (distanceLeft < 0)
        {
            // nach rechts verschieben
            favoritePosition = new Vector3(favoritePosition.x + Mathf.Abs(distanceLeft), favoritePosition.y, favoritePosition.z);
            bgrController.MoveArrowLeft(distanceLeft);
        }
        if (distanceRight < 0)
        {
            // nach rechts verschieben
            favoritePosition = new Vector3(favoritePosition.x - Mathf.Abs(distanceRight), favoritePosition.y, favoritePosition.z);
            bgrController.MoveArrowRight(distanceRight);
        }
        transform.position = favoritePosition;
    }
 // Start is called before the first frame update
 void Start()
 {
     charController = transform.GetComponentInChildren <GuiCharacterController>();
     charController.Show(text);
 }