public override void OnEnter() { if (SuppressEnter) { SuppressEnter = false; return; } DwarfGame.GumInputMapper.GetInputQueue(); #region Setup GUI GuiRoot = new Gui.Root(DwarfGame.GuiSkin); GuiRoot.MousePointer = new MousePointer("mouse", 15.0f, 16, 17, 18, 19, 20, 21, 22, 23); MainPanel = GuiRoot.RootItem.AddChild(new Gui.Widget { Rect = GuiRoot.RenderData.VirtualScreen, Border = "border-fancy", Text = Settings.Name, Font = "font16", TextColor = new Vector4(0, 0, 0, 1), Padding = new Margin(4, 4, 4, 4), InteriorMargin = new Margin(24, 0, 0, 0) }); var rightPanel = MainPanel.AddChild(new Widget { MinimumSize = new Point(256, 0), Padding = new Margin(2, 2, 2, 2), AutoLayout = AutoLayout.DockRight }); rightPanel.AddChild(new Gui.Widget { Text = "Back", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { GameStateManager.PopState(); } }); rightPanel.AddChild(new Widget { Text = "Factions", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = AutoLayout.DockTop, OnClick = (sender, args) => { SuppressEnter = true; GameStateManager.PushState(new FactionViewState(GameState.Game, Settings)); } }); switch (PanelState) { case PanelStates.Generate: RightPanel = rightPanel.AddChild(new GenerationPanel(Game, Settings) { RestartGeneration = () => RestartGeneration(), GetGenerator = () => Generator, OnVerified = () => { SwitchToLaunchPanel(); }, AutoLayout = Gui.AutoLayout.DockFill, }); break; case PanelStates.Launch: RightPanel = rightPanel.AddChild(new LaunchPanel(Game, Generator, Settings, this) { AutoLayout = AutoLayout.DockFill, }); break; } GenerationProgress = MainPanel.AddChild(new Gui.Widgets.ProgressBar { AutoLayout = Gui.AutoLayout.DockBottom, TextHorizontalAlign = Gui.HorizontalAlign.Center, TextVerticalAlign = Gui.VerticalAlign.Center, Font = "font10", TextColor = new Vector4(1, 1, 1, 1) }) as Gui.Widgets.ProgressBar; PoliticsToggle = MainPanel.AddChild(new Gui.Widgets.CheckBox { Text = "Show Political Boundaries", Hidden = true, OnLayout = (sender) => { sender.Rect = GenerationProgress.Rect; }, OnCheckStateChange = (sender) => { Preview.ShowPolitics = (sender as Gui.Widgets.CheckBox).CheckState; } }) as Gui.Widgets.CheckBox; Preview = MainPanel.AddChild(new WorldGeneratorPreview(Game.GraphicsDevice) { Border = "border-thin", AutoLayout = Gui.AutoLayout.DockFill, Overworld = Settings, Hidden = true, OnLayout = (sender) => { //sender.Rect = new Rectangle(sender.Rect.X, sender.Rect.Y, sender.Rect.Width, GenerationProgress.Rect.Bottom - sender.Rect.Y); }, OnCellSelectionMade = () => { if (RightPanel is LaunchPanel launch) { launch.UpdateCellInfo(); } } }) as WorldGeneratorPreview;
public override void OnEnter() { // Clear the input queue... cause other states aren't using it and it's been filling up. DwarfGame.GumInputMapper.GetInputQueue(); GuiRoot = new Gui.Root(DwarfGame.GuiSkin); GuiRoot.MousePointer = new Gui.MousePointer("mouse", 4, 0); MakeMenu(); Progress = GuiRoot.RootItem.AddChild(new Gui.Widgets.ProgressBar { Rect = new Rectangle(0, 0, GuiRoot.RenderData.VirtualScreen.Width, 32) }) as Gui.Widgets.ProgressBar; Dictionary <GameMaster.ToolMode, Gui.Widget> ToolbarItems = new Dictionary <GameMaster.ToolMode, Gui.Widget>(); //ToolbarItems[GameMaster.ToolMode.SelectUnits] = CreateIcon(5, GameMaster.ToolMode.SelectUnits); // ToolbarItems[GameMaster.ToolMode.Dig] = CreateIcon(0, GameMaster.ToolMode.Dig); // ToolbarItems[GameMaster.ToolMode.Build] = CreateIcon(2, GameMaster.ToolMode.Build); // ToolbarItems[GameMaster.ToolMode.Cook] = CreateIcon(3, GameMaster.ToolMode.Cook); // ToolbarItems[GameMaster.ToolMode.Farm] = CreateIcon(5, GameMaster.ToolMode.Farm); // ToolbarItems[GameMaster.ToolMode.Magic] = CreateIcon(6, GameMaster.ToolMode.Magic); // ToolbarItems[GameMaster.ToolMode.Gather] = CreateIcon(6, GameMaster.ToolMode.Gather); // ToolbarItems[GameMaster.ToolMode.Chop] = CreateIcon(1, GameMaster.ToolMode.Chop); // ToolbarItems[GameMaster.ToolMode.Guard] = CreateIcon(4, GameMaster.ToolMode.Guard); // ToolbarItems[GameMaster.ToolMode.Attack] = CreateIcon(3, GameMaster.ToolMode.Attack); var Tilesheet = AssetManager.GetContentTexture(ContentPaths.Terrain.terrain_tiles); VoxelLibrary.InitializeDefaultLibrary(Game.GraphicsDevice); var bottomRightTray = GuiRoot.RootItem.AddChild(new Gui.Widgets.ToolTray.Tray { IsRootTray = true, Corners = Gui.Scale9Corners.Left | Gui.Scale9Corners.Top, AutoLayout = Gui.AutoLayout.FloatBottom, ItemSource = new Gui.Widget[] { new Gui.Widgets.ToolTray.Icon { Icon = new TileReference("tool-icons", 5), KeepChildVisible = true, ExpansionChild = new Gui.Widgets.ToolTray.Tray { ItemSource = RoomLibrary.GetRoomTypes().Select(name => RoomLibrary.GetData(name)) .Select(data => new Gui.Widgets.ToolTray.Icon { Icon = data.NewIcon, ExpansionChild = new Gui.Widgets.BuildRoomInfo { Data = data, Rect = new Rectangle(0, 0, 256, 128) }, OnClick = (sender, args) => { (sender as Gui.Widgets.FramedIcon).Enabled = false; } }) } }, new Gui.Widgets.ToolTray.Icon { Icon = new TileReference("tool-icons", 6), KeepChildVisible = true, ExpansionChild = new Gui.Widgets.ToolTray.Tray { ItemSource = VoxelLibrary.GetTypes().Where(voxel => voxel.IsBuildable) .Select(data => new Gui.Widgets.ToolTray.Icon { Icon = new TileReference("rooms", 0), ExpansionChild = new Gui.Widgets.BuildWallInfo { Data = data, Rect = new Rectangle(0, 0, 256, 128) } }) } } } }); bottomRightTray.Hidden = false; GuiRoot.RootItem.Layout(); IsInitialized = true; base.OnEnter(); }
public override void OnEnter() { // Clear the input queue... cause other states aren't using it and it's been filling up. DwarfGame.GumInputMapper.GetInputQueue(); GuiRoot = new Gui.Root(DwarfGame.GuiSkin); GuiRoot.MousePointer = new MousePointer("mouse", 15.0f, 16, 17, 18, 19, 20, 21, 22, 23); var mainPanel = GuiRoot.RootItem.AddChild(new Gui.Widget { Rect = GuiRoot.RenderData.VirtualScreen, Border = "border-fancy", Text = Settings.Name, Font = "font16", TextColor = new Vector4(0, 0, 0, 1), Padding = new Gui.Margin(4, 4, 4, 4), InteriorMargin = new Gui.Margin(24, 0, 0, 0), }); var rightPanel = mainPanel.AddChild(new Gui.Widget { AutoLayout = Gui.AutoLayout.DockRight, MinimumSize = new Point(256, 0), Padding = new Gui.Margin(2, 2, 2, 2) }); rightPanel.AddChild(new Gui.Widget { Text = "Regenerate", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { Settings = new WorldGenerationSettings(); RestartGeneration(); } }); rightPanel.AddChild(new Gui.Widget { Text = "Save World", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { if (Generator.CurrentState != WorldGenerator.GenerationState.Finished) { GuiRoot.ShowTooltip(GuiRoot.MousePosition, "Generator is not finished."); } else { System.IO.DirectoryInfo worldDirectory = System.IO.Directory.CreateDirectory(DwarfGame.GetWorldDirectory() + System.IO.Path.DirectorySeparatorChar + Settings.Name); NewOverworldFile file = new NewOverworldFile(Game.GraphicsDevice, Overworld.Map, Settings.Name, Settings.SeaLevel); file.WriteFile(worldDirectory.FullName); file.SaveScreenshot(worldDirectory.FullName + System.IO.Path.DirectorySeparatorChar + "screenshot.png"); GuiRoot.ShowModalPopup(GuiRoot.ConstructWidget(new Gui.Widgets.Popup { Text = "File saved." })); } } }); rightPanel.AddChild(new Gui.Widget { Text = "Advanced", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { var advancedSettingsEditor = GuiRoot.ConstructWidget(new Gui.Widgets.WorldGenerationSettingsDialog { Settings = Settings, OnClose = (s) => { if ((s as Gui.Widgets.WorldGenerationSettingsDialog).Result == Gui.Widgets.WorldGenerationSettingsDialog.DialogResult.Okay) { RestartGeneration(); } } }); GuiRoot.ShowModalPopup(advancedSettingsEditor); } }); rightPanel.AddChild(new Gui.Widget { Text = "Back", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { Generator.Abort(); StateManager.PopState(); } }); StartButton = rightPanel.AddChild(new Gui.Widget { Text = "Start Game", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockBottom, OnClick = (sender, args) => { if (Generator.CurrentState != WorldGenerator.GenerationState.Finished) { GuiRoot.ShowTooltip(GuiRoot.MousePosition, "World generation is not finished."); } else { Overworld.Name = Settings.Name; Settings.ExistingFile = null; Settings.WorldOrigin = Settings.WorldGenerationOrigin; Settings.SpawnRect = Generator.GetSpawnRectangle(); if (Settings.Natives == null || Settings.Natives.Count == 0) { Settings.Natives = Generator.NativeCivilizations; } //Settings.StartUnderground = StartUnderground.CheckState; //Settings.RevealSurface = RevealSurface.CheckState; foreach (var faction in Settings.Natives) { Vector2 center = new Vector2(faction.Center.X, faction.Center.Y); Vector2 spawn = new Vector2(Generator.GetSpawnRectangle().Center.X, Generator.GetSpawnRectangle().Center.Y); faction.DistanceToCapital = (center - spawn).Length(); faction.ClaimsColony = false; } foreach (var faction in Generator.GetFactionsInSpawn()) { faction.ClaimsColony = true; } StateManager.ClearState(); StateManager.PushState(new LoadState(Game, StateManager, Settings)); } } }); rightPanel.AddChild(new Gui.Widget { Text = "Territory size", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1), }); var colonySizeCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = new List <string>(new string[] { "Small", "Medium", "Large" }), Font = "font8", TextColor = new Vector4(0, 0, 0, 1), OnSelectedIndexChanged = (sender) => { switch ((sender as Gui.Widgets.ComboBox).SelectedItem) { case "Small": Settings.ColonySize = new Point3(4, 1, 4); break; case "Medium": Settings.ColonySize = new Point3(8, 1, 8); break; case "Large": Settings.ColonySize = new Point3(10, 1, 10); break; } var worldSize = Settings.ColonySize.ToVector3() * VoxelConstants.ChunkSizeX / Settings.WorldScale; float w = worldSize.X; float h = worldSize.Z; float clickX = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.X, Settings.Width - w), 0); float clickY = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.Y, Settings.Height - h), 0); Settings.WorldGenerationOrigin = new Vector2((int)(clickX), (int)(clickY)); } }) as Gui.Widgets.ComboBox; rightPanel.AddChild(new Gui.Widget { Text = "Difficulty", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1) }); var difficultySelectorCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = EmbarkmentLibrary.Embarkments.Select(e => e.Key).ToList(), TextColor = new Vector4(0, 0, 0, 1), Font = "font8", OnSelectedIndexChanged = (sender) => { Settings.InitalEmbarkment = EmbarkmentLibrary.Embarkments[(sender as Gui.Widgets.ComboBox).SelectedItem]; } }) as Gui.Widgets.ComboBox; /* * StartUnderground = rightPanel.AddChild(new Gui.Widgets.CheckBox * { * AutoLayout = Gui.AutoLayout.DockTop, * Font = "font8", * Text = "@world-generation-start-underground" * }) as Gui.Widgets.CheckBox; * * RevealSurface = rightPanel.AddChild(new Gui.Widgets.CheckBox * { * AutoLayout = Gui.AutoLayout.DockTop, * Font = "font8", * Text = "@world-generation-reveal-surface", * CheckState = true * }) as Gui.Widgets.CheckBox; */ rightPanel.AddChild(new Gui.Widget { Text = "Cave Layers", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1), }); var layerSetting = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = AutoLayout.DockTop, Items = new List <string>(new string[] { "Barely any", "Few", "Normal", "Lots", "Way too many" }), Font = "font8", TextColor = new Vector4(0, 0, 0, 1), OnSelectedIndexChanged = (sender) => { switch ((sender as Gui.Widgets.ComboBox).SelectedItem) { case "Barely any": Settings.NumCaveLayers = 2; break; case "Few": Settings.NumCaveLayers = 3; break; case "Normal": Settings.NumCaveLayers = 4; break; case "Lots": Settings.NumCaveLayers = 6; break; case "Way too many": Settings.NumCaveLayers = 9; break; } } }) as Gui.Widgets.ComboBox; ZoomedPreview = rightPanel.AddChild(new Gui.Widget { AutoLayout = Gui.AutoLayout.DockBottom, OnLayout = (sender) => { var space = System.Math.Min( layerSetting.Rect.Width, StartButton.Rect.Top - layerSetting.Rect.Bottom - 4); sender.Rect.Height = space; sender.Rect.Width = space; sender.Rect.Y = layerSetting.Rect.Bottom + 2; sender.Rect.X = layerSetting.Rect.X + ((layerSetting.Rect.Width - space) / 2); } }); GenerationProgress = mainPanel.AddChild(new Gui.Widgets.ProgressBar { AutoLayout = Gui.AutoLayout.DockBottom, TextHorizontalAlign = Gui.HorizontalAlign.Center, TextVerticalAlign = Gui.VerticalAlign.Center, Font = "font10", TextColor = new Vector4(1, 1, 1, 1) }) as Gui.Widgets.ProgressBar; Preview = mainPanel.AddChild(new WorldGeneratorPreview(Game.GraphicsDevice) { Border = "border-thin", AutoLayout = Gui.AutoLayout.DockFill }) as WorldGeneratorPreview; GuiRoot.RootItem.Layout(); difficultySelectorCombo.SelectedIndex = difficultySelectorCombo.Items.IndexOf("Normal"); colonySizeCombo.SelectedIndex = colonySizeCombo.Items.IndexOf("Medium"); layerSetting.SelectedIndex = layerSetting.Items.IndexOf("Normal"); IsInitialized = true; if (AutoGenerate) { RestartGeneration(); } else // Setup a dummy generator for now. { Generator = new WorldGenerator(Settings); Generator.LoadDummy( new Color[Overworld.Map.GetLength(0) * Overworld.Map.GetLength(1)], Game.GraphicsDevice); Preview.SetGenerator(Generator); } base.OnEnter(); }
public override void OnEnter() { // Clear the input queue... cause other states aren't using it and it's been filling up. DwarfGame.GumInputMapper.GetInputQueue(); GuiRoot = new Gui.Root(DwarfGame.GumSkin); GuiRoot.MousePointer = new MousePointer("mouse", 15.0f, 16, 17, 18, 19, 20, 21, 22, 23); var mainPanel = GuiRoot.RootItem.AddChild(new Gui.Widget { Rect = GuiRoot.RenderData.VirtualScreen, Border = "border-fancy", Text = Settings.Name, Font = "font16", TextColor = new Vector4(0, 0, 0, 1), Padding = new Gui.Margin(4, 4, 4, 4), InteriorMargin = new Gui.Margin(24, 0, 0, 0), }); var rightPanel = mainPanel.AddChild(new Gui.Widget { AutoLayout = Gui.AutoLayout.DockRight, MinimumSize = new Point(256, 0), Padding = new Gui.Margin(2, 2, 2, 2) }); rightPanel.AddChild(new Gui.Widget { Text = "Regenerate", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { Settings = new WorldGenerationSettings(); RestartGeneration(); } }); rightPanel.AddChild(new Gui.Widget { Text = "Save World", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { if (Generator.CurrentState != WorldGenerator.GenerationState.Finished) { GuiRoot.ShowTooltip(GuiRoot.MousePosition, "Generator is not finished."); } else { System.IO.DirectoryInfo worldDirectory = System.IO.Directory.CreateDirectory(DwarfGame.GetWorldDirectory() + ProgramData.DirChar + Settings.Name); NewOverworldFile file = new NewOverworldFile(Game.GraphicsDevice, Overworld.Map, Settings.Name, Settings.SeaLevel); file.WriteFile(worldDirectory.FullName); file.SaveScreenshot(worldDirectory.FullName + ProgramData.DirChar + "screenshot.png"); GuiRoot.ShowModalPopup(GuiRoot.ConstructWidget(new Gui.Widgets.Popup { Text = "File saved." })); } } }); rightPanel.AddChild(new Gui.Widget { Text = "Advanced", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { var advancedSettingsEditor = GuiRoot.ConstructWidget(new Gui.Widgets.WorldGenerationSettingsDialog { Settings = Settings, OnClose = (s) => RestartGeneration() }); GuiRoot.ShowModalPopup(advancedSettingsEditor); } }); rightPanel.AddChild(new Gui.Widget { Text = "Back", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { Generator.Abort(); StateManager.PopState(); } }); StartButton = rightPanel.AddChild(new Gui.Widget { Text = "Start Game", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockBottom, OnClick = (sender, args) => { if (Generator.CurrentState != WorldGenerator.GenerationState.Finished) { GuiRoot.ShowTooltip(GuiRoot.MousePosition, "World generation is not finished."); } else { Overworld.Name = Settings.Name; Settings.ExistingFile = null; Settings.WorldOrigin = Settings.WorldGenerationOrigin; if (Settings.Natives == null || Settings.Natives.Count == 0) { Settings.Natives = Generator.NativeCivilizations; } StateManager.ClearState(); StateManager.PushState(new LoadState(Game, StateManager, Settings)); } } }); rightPanel.AddChild(new Gui.Widget { Text = "Colony size", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1) }); var colonySizeCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = new List <string>(new string[] { "Small", "Medium", "Large" }), Font = "font8", TextColor = new Vector4(0, 0, 0, 1), OnSelectedIndexChanged = (sender) => { switch ((sender as Gui.Widgets.ComboBox).SelectedItem) { case "Small": Settings.ColonySize = new Point3(4, 1, 4); break; case "Medium": Settings.ColonySize = new Point3(8, 1, 8); break; case "Large": Settings.ColonySize = new Point3(10, 1, 10); break; } var worldSize = Settings.ColonySize.ToVector3() * VoxelConstants.ChunkSizeX / Settings.WorldScale; float w = worldSize.X / 2; float h = worldSize.Z / 2; float clickX = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.X, Settings.Width - w), w); float clickY = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.Y, Settings.Height - h), h); Settings.WorldGenerationOrigin = new Vector2((int)(clickX), (int)(clickY)); } }) as Gui.Widgets.ComboBox; rightPanel.AddChild(new Gui.Widget { Text = "Difficulty", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1) }); var difficultySelectorCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = Embarkment.EmbarkmentLibrary.Select(e => e.Key).ToList(), TextColor = new Vector4(0, 0, 0, 1), Font = "font8", OnSelectedIndexChanged = (sender) => { Settings.InitalEmbarkment = Embarkment.EmbarkmentLibrary[(sender as Gui.Widgets.ComboBox).SelectedItem]; } }) as Gui.Widgets.ComboBox; ZoomedPreview = rightPanel.AddChild(new Gui.Widget { AutoLayout = Gui.AutoLayout.DockBottom, OnLayout = (sender) => { var space = System.Math.Min( difficultySelectorCombo.Rect.Width, StartButton.Rect.Top - difficultySelectorCombo.Rect.Bottom - 4); sender.Rect.Height = space; sender.Rect.Width = space; sender.Rect.Y = difficultySelectorCombo.Rect.Bottom + 2; sender.Rect.X = difficultySelectorCombo.Rect.X + ((difficultySelectorCombo.Rect.Width - space) / 2); } }); StatsLabel = rightPanel.AddChild(new Gui.Widget() { AutoLayout = Gui.AutoLayout.DockBottom, Font = "font8", TextColor = new Vector4(1, 1, 1, 1), Background = new TileReference("sbasic", 0), BackgroundColor = new Vector4(0.0f, 0.0f, 0.0f, 0.2f), TextHorizontalAlign = HorizontalAlign.Left, MinimumSize = new Point(128, 64), WrapText = true, Padding = new Margin(10, 10, 10, 0) }); GenerationProgress = mainPanel.AddChild(new Gui.Widgets.ProgressBar { AutoLayout = Gui.AutoLayout.DockBottom, TextHorizontalAlign = Gui.HorizontalAlign.Center, TextVerticalAlign = Gui.VerticalAlign.Center, Font = "font10", TextColor = new Vector4(1, 1, 1, 1) }) as Gui.Widgets.ProgressBar; Preview = mainPanel.AddChild(new WorldGeneratorPreview(Game.GraphicsDevice) { Border = "border-thin", AutoLayout = Gui.AutoLayout.DockFill }) as WorldGeneratorPreview; GuiRoot.RootItem.Layout(); Preview.PreviewPanel.OnClick += (widget, args) => { StatsLabel.Text = Generator.GetSpawnStats(); StatsLabel.Invalidate(); }; difficultySelectorCombo.SelectedIndex = difficultySelectorCombo.Items.IndexOf("Normal"); colonySizeCombo.SelectedIndex = colonySizeCombo.Items.IndexOf("Medium"); IsInitialized = true; if (AutoGenerate) { RestartGeneration(); } else // Setup a dummy generator for now. { Generator = new WorldGenerator(Settings); Generator.LoadDummy( new Color[Overworld.Map.GetLength(0) * Overworld.Map.GetLength(1)], Game.GraphicsDevice); Preview.SetGenerator(Generator); } base.OnEnter(); }