void StopWoohoo() { if (!protectionApplied) { GameObject.Find("Master").GetComponent <ComplaintManager>().AddComplaint(new ComplaintManager.Complaint(occupants.first.gameObject.GetComponent <GuestMain>(), ComplaintManager.Reasons.Unsafe_sex)); } Particles.SetActive(false); GameObject firstGuest = occupants.first.gameObject; GameObject secondGuest = occupants.second.gameObject; firstGuest.GetComponent <CircleCollider2D>().enabled = true; secondGuest.GetComponent <CircleCollider2D>().enabled = true; GuestMain firstMain = firstGuest.GetComponent <GuestMain>(); GuestMain secondMain = secondGuest.GetComponent <GuestMain>(); SpriteRenderer[] firstSrs = firstGuest.GetComponentsInChildren <SpriteRenderer>(); foreach (var sr in firstSrs) { ShowSprites(firstMain, sr); } secondGuest.GetComponent <CircleCollider2D>().enabled = false; SpriteRenderer[] secondSrs = secondGuest.GetComponentsInChildren <SpriteRenderer>(); foreach (var sr in secondSrs) { ShowSprites(secondMain, sr); } firstMain.ChangeBehavior(typeof(GBIdle)); secondMain.ChangeBehavior(typeof(GBIdle)); occupied = false; cooldown = 5; }
public void Update() { TimerDrinking -= Time.deltaTime; if (TimerDrinking < 0) { SpawnDrink(); GuestMain guestMain = GetComponent <GuestMain>(); guestMain.Drunkness += 2; if (guestMain.Drunkness == GuestMain.maxDrunkness) { ChangeBehavior(typeof(GBPuking)); } else { ChangeBehavior(typeof(GBIdle)); } } if (Ai.reachedDestination) { if (Random.Range(1, 4) == 1) { Ai.destination = Helpers.SpotToHangOut(); } else { Ai.destination = Random.insideUnitSphere + transform.position; } } }
private void Start() { gm = gameObject.GetComponent <GuestMain>(); Ai = GetComponent <IAstarAI>(); Ai.destination = Helpers.SpotToHangOut(); TimerIdle = Random.Range(15, 30); }
private void SpawnMinor(int num) { GameObject go = Instantiate(MinorGameObject, new Vector3(-10, (num + 1) * 0.3f, 0), Quaternion.identity); GuestMain minor = go.GetComponent <GuestMain>(); minor.MakeMinor(); SpriteRenderer sr = go.GetComponentInChildren <SpriteRenderer>(); sr.color = Helpers.GenerateColor(); }
private void SpawnDriver() { GameObject go = Instantiate(GuestGameObject, new Vector3(-10, 0, 0), Quaternion.identity); GuestMain driver = go.GetComponent <GuestMain>(); driver.MakeDriver(); SpriteRenderer sr = go.GetComponentInChildren <SpriteRenderer>(); sr.color = Helpers.GenerateColor(); }
void ShowSprites(GuestMain guest, SpriteRenderer sr) { if (sr.gameObject.name == "Key") { sr.enabled = guest.HasKeys; } else { sr.enabled = true; } }
public void Update() { if (transform.position.x < -10) { GuestMain guest = gameObject.GetComponent <GuestMain>(); if (!guest.isMinor) { GameObject.Find("Master").GetComponent <ComplaintManager>().AddComplaint(new ComplaintManager.Complaint(guest, ComplaintManager.Reasons.Kickout)); } Destroy(gameObject); } }
// Start is called before the first frame update void Start() { gm = gameObject.GetComponent <GuestMain>(); timerNoPartner = Random.Range(15, 20); Ai = GetComponent <IAstarAI>(); List <GuestMain> horny = GameObject.FindGameObjectsWithTag("Guest").ToList().Select(x => x.GetComponent <GuestMain>()).Where(x => x.GetComponent <GBHorny>() != null && x != gm && x.partner == null).ToList(); if (horny.Count > 0) { gm.partner = horny[UnityEngine.Random.Range(0, horny.Count)]; gm.partner.partner = gm; timerCantReach = Random.Range(15, 20); gm.partner.GetComponent <GBHorny>().timerCantReach = timerCantReach; Ai.destination = FrontOfCabanon(); gm.partner.GetComponent <GBHorny>().Ai.destination = FrontOfCabanon(); } }
public void Update() { TimerIdle -= Time.deltaTime; ChillingInPlace -= Time.deltaTime; if (TimerIdle < 0) { if (!isLeaving) { Ai.destination = new Vector3(-11, 0, 0); } if (transform.position.x < -10) { GuestMain guest = gameObject.GetComponent <GuestMain>(); GameObject.Find("Master").GetComponent <ComplaintManager>().AddComplaint(new ComplaintManager.Complaint(guest, ComplaintManager.Reasons.Minor)); Destroy(gameObject); } } else if (Ai.reachedDestination && ChillingInPlace < 0) { if (Random.Range(1, 2) == 1) { //Chill in place ChillingInPlace = Random.Range(5, 7); } else { if (Random.Range(1, 6) == 1) { Ai.destination = Helpers.SpotToHangOut(); } else { Ai.destination = Random.insideUnitSphere + transform.position; } } } }
public Couple(GuestMain first, GuestMain second) { this.first = first; this.second = second; }
public static float RandomRebelliousChoice(GuestMain gm) { return(1 - (1 - gm.rebelliousness * Random.value)); }