public HttpResponseMessage Post([FromBody] TempGuestInput gi) { var date = gi.DateOfBirth; if (date.Length == 6) { date = "19" + date; } date = date.Insert(4, "-"); date = date.Insert(7, "-"); var newDate = Convert.ToDateTime(date); var newgi = new GuestInput() { Name = gi.Name, //Relation = gi.Relation, Email = gi.Email, DateOfBirth = newDate }; if (newgi.Created == default(DateTime)) { newgi.Created = DateTime.UtcNow; } if (_repo.AddGuestFormInput(newgi) && _repo.Save()) { return(Request.CreateResponse(HttpStatusCode.Created, newgi)); } return(Request.CreateResponse(HttpStatusCode.BadRequest)); }
public async Task <ApiResultData <ApiResultTokenData> > GetGuestToken(GuestInput input) { var returnResult = new ApiResultData <ApiResultTokenData>(); var userInfo = await _userService.GetOrGenerateItemByUniqueIdAsync(_authenticationSettings.RegisterDefaultGroupId, _authenticationSettings.RegisterDefaultStatus, input.UniqueId); if (userInfo == null) { returnResult.Code = 400; returnResult.Message = "异常:根据唯一识别码获取用户失败"; return(returnResult); } if (userInfo.Status != UserStatus.Normal) { returnResult.Code = 201; returnResult.Message = "注册成功,请等待审核。"; return(returnResult); } await SaveUserActionLogAsync(userInfo.UserId, 1, "根据唯一识别码获取游客 Token", input); returnResult.Data = await _tokenService.GenerateApiResultTokenData(userInfo); returnResult.Code = 200; returnResult.Message = "根据唯一识别码获取游客 Token 成功"; return(returnResult); }
static void Main(string[] args) { //ShowAdminMenu showAdmMen; //Storage storage = new Storage(); //GuestMenu guestMenu = new GuestMenu(); //MenuForRegistered menu = new MenuForRegistered(); //AdminMenu adminMenu = new AdminMenu(); //showAdmMen = menu.Show; //Show.ShowMenu(guestMenu); GuestMenu.Show(); GuestInput.Input(); }
public bool AddGuestFormInput(GuestInput gi) { try { _ctx.GuestFormInputs.Add(gi); return(true); } catch (Exception ex) { // TODO log this error return(false); } }
void Start() { gameObjectTracker = new GameObjectTracker(); lastGuestInput = new GuestInput(); miceTracker = new MiceTracker(); Cursor.visible = false; stateFluxClient = GameObject.Find("StateFlux").GetComponent <StateFluxClient>(); if (stateFluxClient == null) { DebugLog("Failed to connect with StateFluxClient"); return; } stateFluxClient.AddListener(this); // lobby makes sure we are logged in before starting a game playerId = stateFluxClient.clientId; // when the game instance starts, LobbyManager receives a game instance start notification and saves these // we copy them here for convenience hostPlayer = LobbyManager.Instance.hostPlayer; players = LobbyManager.Instance.players; thisPlayer = players[playerId]; thatPlayer = players.Values.Where(p => p.Id != playerId).FirstOrDefault(); CreateMousePointerGameObjects(); if (stateFluxClient.isHosting) { var g = GameObject.Find("State_IsGuest"); g.SetActive(false); var textMesh = g.GetComponentInChildren <TextMesh>(); if (textMesh != null) { textMesh.color = StateFluxTypeConvert.Convert(thisPlayer.Color); } StartCoroutine(gameObjectTracker.SendStateAsHost()); } else { var g = GameObject.Find("State_IsHost"); g.SetActive(false); var textMesh = g.GetComponentInChildren <TextMesh>(); if (textMesh != null) { textMesh.color = StateFluxTypeConvert.Convert(thisPlayer.Color); } StartCoroutine(nameof(SendInputAsGuest)); } }
// called when the game is guest (not hosting), gathers and sends user input to host private void SendInputAsGuest() { bool clicked = Input.GetMouseButtonDown(0); if (clicked) { SendGuestGroovyCommand(); clicked = false; // eat the click if a command is sent } var input = new GuestInput { mPos = GetMousePoint().Convert2d(), mDown = Input.GetMouseButton(0), mClicked = Input.GetMouseButtonDown(0), hArrows = Input.GetAxis("Horizontal"), vArrows = Input.GetAxis("Vertical"), btn1 = Input.GetButtonDown("Fire1"), btn2 = Input.GetButtonDown("Fire2"), btn3 = Input.GetButtonDown("Jump") }; if (lastGuestInput.mPos == null || input.mPos.X != lastGuestInput.mPos.X || input.mPos.Y != lastGuestInput.mPos.Y || input.mDown != lastGuestInput.mDown || input.hArrows != lastGuestInput.hArrows || input.vArrows != lastGuestInput.vArrows || input.btn1 != lastGuestInput.btn1 || input.btn2 != lastGuestInput.btn2 || input.btn3 != lastGuestInput.btn3) { var message = new GuestInputChangeMessage { Payload = input }; //Debug.Log($"SendInputAsGuest: {JsonConvert.SerializeObject(message)}"); stateFluxClient.SendRequest(message); lastGuestInput = input; } }