Пример #1
0
    public static void SavePlayer(RecolectarItems recolectarItems)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/player.fun";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        GuardarInfo data = new GuardarInfo(recolectarItems);

        formatter.Serialize(stream, data);
        stream.Close();
    }
Пример #2
0
    public static GuardarInfo LoadPlayer()
    {
        string path = Application.persistentDataPath + "/player.fun";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            GuardarInfo data = formatter.Deserialize(stream) as GuardarInfo;
            stream.Close();

            return(data);
        }
        else
        {
            Debug.LogError("Save file not found in" + path);
            return(null);
        }
    }
Пример #3
0
    public void CargarItems()
    {
        GuardarInfo data = SaveSystem.LoadPlayer();

        if (data != null)
        {
            codigoItems = data.muchosItems;
        }

        if (codigoItems.Count != 0)
        {
            for (int i = 0; i < codigoItems.Count; i++)
            {
                int        aux    = codigoItems[i];
                GameObject goAux  = golosinas.golosinas[aux];
                Image      imgAux = listaDeImagenes[aux];

                item = goAux.GetComponent <Item>();

                imgAux.sprite = item.icono;
            }
        }
    }