void OnDestroy() { _isDone = true; if (_receiverThread.IsAlive) { _receiverThread.Join(); } _receiver.Destroy(); }
void OnDestroy() { _player.Destroy(); }
void OnDestroy() { _isDone = true; if (_receiverThread.IsAlive) { _receiverThread.Join(); } _receiver.Destroy(); }
void OnDestroy() { _player.Destroy(); }