private void SpawnPlayer() { var randomX = Random.Range(-5f, 5f); var randomZ = Random.Range(-5f, 5f); var randomVector = new Vector3(randomX, .5f, randomZ); Debug.Log("Player Spawn in " + randomVector); mainCamera.gameObject.SetActive(false); SpawnButton.gameObject.SetActive(false); _me = GsLiveRealtime.Instantiate(mePrefab.name, randomVector, Quaternion.identity); // Enable Objects for current Player _me.GetComponent <PlayerObjectController>().SetActiveObjects(true); _me.SetActive(true); _me.GetComponent <Renderer>().material.color = Color.green; Debug.Log("Player Spawn Done!"); }