private void SpawnPlayer()
    {
        var randomX      = Random.Range(-5f, 5f);
        var randomZ      = Random.Range(-5f, 5f);
        var randomVector = new Vector3(randomX, .5f, randomZ);

        Debug.Log("Player Spawn in " + randomVector);
        mainCamera.gameObject.SetActive(false);
        SpawnButton.gameObject.SetActive(false);

        _me = GsLiveRealtime.Instantiate(mePrefab.name, randomVector, Quaternion.identity);

        // Enable Objects for current Player
        _me.GetComponent <PlayerObjectController>().SetActiveObjects(true);
        _me.SetActive(true);
        _me.GetComponent <Renderer>().material.color = Color.green;

        Debug.Log("Player Spawn Done!");
    }