Пример #1
0
        public override void JustDied(Unit killer)
        {
            Talk(TextIds.SayDeath);

            List <uint> livingAddEntries = new List <uint>();

            // Full House achievement
            foreach (var guid in summons)
            {
                Unit unit = Global.ObjAccessor.GetUnit(me, guid);
                if (unit)
                {
                    if (unit.IsAlive() && unit.GetEntry() != CreatureIds.VengefulShade)
                    {
                        livingAddEntries.Add(unit.GetEntry());
                    }
                }
            }

            if (livingAddEntries.Count >= 5)
            {
                instance.DoUpdateCriteria(CriteriaTypes.BeSpellTarget, SpellIds.FullHouse, 0, me);
            }

            Creature darnavan = ObjectAccessor.GetCreature(me, _darnavanGUID);

            if (darnavan)
            {
                if (darnavan.IsAlive())
                {
                    darnavan.SetFaction(35);
                    darnavan.CombatStop(true);
                    darnavan.GetMotionMaster().MoveIdle();
                    darnavan.SetReactState(ReactStates.Passive);
                    darnavan.m_Events.AddEvent(new DaranavanMoveEvent(darnavan), darnavan.m_Events.CalculateTime(10000));
                    darnavan.GetAI().Talk(TextIds.SayDarnavanRescued);
                    Player owner = killer.GetCharmerOrOwnerPlayerOrPlayerItself();
                    if (owner)
                    {
                        Group group = owner.GetGroup();
                        if (group)
                        {
                            for (GroupReference groupRefe = group.GetFirstMember(); groupRefe != null; groupRefe = groupRefe.next())
                            {
                                Player member = groupRefe.GetSource();
                                if (member)
                                {
                                    member.KilledMonsterCredit(NPC_DARNAVAN_CREDIT, ObjectGuid.Empty);
                                }
                            }
                        }
                        else
                        {
                            owner.KilledMonsterCredit(NPC_DARNAVAN_CREDIT, ObjectGuid.Empty);
                        }
                    }
                }
            }

            _JustDied();
        }
Пример #2
0
        void HandleSetDungeonDifficulty(SetDungeonDifficulty setDungeonDifficulty)
        {
            DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(setDungeonDifficulty.DifficultyID);

            if (difficultyEntry == null)
            {
                Log.outDebug(LogFilter.Network, "WorldSession.HandleSetDungeonDifficulty: {0} sent an invalid instance mode {1}!",
                             GetPlayer().GetGUID().ToString(), setDungeonDifficulty.DifficultyID);
                return;
            }

            if (difficultyEntry.InstanceType != MapTypes.Instance)
            {
                Log.outDebug(LogFilter.Network, "WorldSession.HandleSetDungeonDifficulty: {0} sent an non-dungeon instance mode {1}!",
                             GetPlayer().GetGUID().ToString(), difficultyEntry.Id);
                return;
            }

            if (!difficultyEntry.Flags.HasAnyFlag(DifficultyFlags.CanSelect))
            {
                Log.outDebug(LogFilter.Network, "WorldSession.HandleSetDungeonDifficulty: {0} sent unselectable instance mode {1}!",
                             GetPlayer().GetGUID().ToString(), difficultyEntry.Id);
                return;
            }

            Difficulty difficultyID = (Difficulty)difficultyEntry.Id;

            if (difficultyID == GetPlayer().GetDungeonDifficultyID())
            {
                return;
            }

            // cannot reset while in an instance
            Map map = GetPlayer().GetMap();

            if (map && map.IsDungeon())
            {
                Log.outDebug(LogFilter.Network, "WorldSession:HandleSetDungeonDifficulty: player (Name: {0}, {1}) tried to reset the instance while player is inside!",
                             GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
                return;
            }

            Group group = GetPlayer().GetGroup();

            if (group)
            {
                if (group.IsLeader(GetPlayer().GetGUID()))
                {
                    for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
                    {
                        Player groupGuy = refe.GetSource();
                        if (!groupGuy)
                        {
                            continue;
                        }

                        if (!groupGuy.IsInMap(groupGuy))
                        {
                            return;
                        }

                        if (groupGuy.GetMap().IsNonRaidDungeon())
                        {
                            Log.outDebug(LogFilter.Network, "WorldSession:HandleSetDungeonDifficulty: {0} tried to reset the instance while group member (Name: {1}, {2}) is inside!",
                                         GetPlayer().GetGUID().ToString(), groupGuy.GetName(), groupGuy.GetGUID().ToString());
                            return;
                        }
                    }
                    // the difficulty is set even if the instances can't be reset
                    //_player->SendDungeonDifficulty(true);
                    group.ResetInstances(InstanceResetMethod.ChangeDifficulty, false, false, GetPlayer());
                    group.SetDungeonDifficultyID(difficultyID);
                }
            }
            else
            {
                GetPlayer().ResetInstances(InstanceResetMethod.ChangeDifficulty, false, false);
                GetPlayer().SetDungeonDifficultyID(difficultyID);
                GetPlayer().SendDungeonDifficulty();
            }
        }
Пример #3
0
        void HandleSetRaidDifficulty(SetRaidDifficulty setRaidDifficulty)
        {
            DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(setRaidDifficulty.DifficultyID);

            if (difficultyEntry == null)
            {
                Log.outDebug(LogFilter.Network, "WorldSession.HandleSetDungeonDifficulty: {0} sent an invalid instance mode {1}!",
                             GetPlayer().GetGUID().ToString(), setRaidDifficulty.DifficultyID);
                return;
            }

            if (difficultyEntry.InstanceType != MapTypes.Raid)
            {
                Log.outDebug(LogFilter.Network, "WorldSession.HandleSetDungeonDifficulty: {0} sent an non-dungeon instance mode {1}!",
                             GetPlayer().GetGUID().ToString(), difficultyEntry.Id);
                return;
            }

            if (!difficultyEntry.Flags.HasAnyFlag(DifficultyFlags.CanSelect))
            {
                Log.outDebug(LogFilter.Network, "WorldSession.HandleSetDungeonDifficulty: {0} sent unselectable instance mode {1}!",
                             GetPlayer().GetGUID().ToString(), difficultyEntry.Id);
                return;
            }

            if (((int)(difficultyEntry.Flags & DifficultyFlags.Legacy) >> 5) != setRaidDifficulty.Legacy)
            {
                Log.outDebug(LogFilter.Network, "WorldSession.HandleSetDungeonDifficulty: {0} sent not matching legacy difficulty {1}!",
                             GetPlayer().GetGUID().ToString(), difficultyEntry.Id);
                return;
            }

            Difficulty difficultyID = (Difficulty)difficultyEntry.Id;

            if (difficultyID == (setRaidDifficulty.Legacy != 0 ? GetPlayer().GetLegacyRaidDifficultyID() : GetPlayer().GetRaidDifficultyID()))
            {
                return;
            }

            // cannot reset while in an instance
            Map map = GetPlayer().GetMap();

            if (map && map.IsDungeon())
            {
                Log.outDebug(LogFilter.Network, "WorldSession:HandleSetRaidDifficulty: player (Name: {0}, {1} tried to reset the instance while inside!",
                             GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
                return;
            }

            Group group = GetPlayer().GetGroup();

            if (group)
            {
                if (group.IsLeader(GetPlayer().GetGUID()))
                {
                    for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
                    {
                        Player groupGuy = refe.GetSource();
                        if (!groupGuy)
                        {
                            continue;
                        }

                        if (!groupGuy.IsInMap(groupGuy))
                        {
                            return;
                        }

                        if (groupGuy.GetMap().IsRaid())
                        {
                            Log.outDebug(LogFilter.Network, "WorldSession:HandleSetRaidDifficulty: player {0} tried to reset the instance while inside!", GetPlayer().GetGUID().ToString());
                            return;
                        }
                    }
                    // the difficulty is set even if the instances can't be reset
                    group.ResetInstances(InstanceResetMethod.ChangeDifficulty, true, setRaidDifficulty.Legacy != 0, GetPlayer());
                    if (setRaidDifficulty.Legacy != 0)
                    {
                        group.SetLegacyRaidDifficultyID(difficultyID);
                    }
                    else
                    {
                        group.SetRaidDifficultyID(difficultyID);
                    }
                }
            }
            else
            {
                GetPlayer().ResetInstances(InstanceResetMethod.ChangeDifficulty, true, setRaidDifficulty.Legacy != 0);
                if (setRaidDifficulty.Legacy != 0)
                {
                    GetPlayer().SetLegacyRaidDifficultyID(difficultyID);
                }
                else
                {
                    GetPlayer().SetRaidDifficultyID(difficultyID);
                }

                GetPlayer().SendRaidDifficulty(setRaidDifficulty.Legacy != 0);
            }
        }