public Group(OffsetCoordinates alpha, OffsetCoordinates bravo, OffsetCoordinates charlie, GroupOrientation orientation) { Alpha = alpha; Bravo = bravo; Charlie = charlie; Orientation = orientation; }
private void RotateForOrientation(GroupOrientation orientation) { var zRot = orientation == GroupOrientation.TwoRight ? 0 : 180; transform.rotation = Quaternion.AngleAxis(zRot, new Vector3(0, 0, 1)); }