Пример #1
0
 void Start()
 {
     if (AuthorityHelper.NotAuthority(AuthorityHelper.USER_GROUP_MANAGEMENT))
     {
         BtnNewGroup.SetActive(false);
     }
     Instance = this;
     groupUI  = gameObject.GetComponent <GroupManageUIPanelControl>();
     if (groupUI == null)
     {
         Debug.LogError("当前对象缺失 GroupManageUIPanelControl 脚本;对象名:" + gameObject.name);
     }
     LoadGroupRecord();
 }
Пример #2
0
 /// <summary>
 /// 把指定的值显示在相关的组件上
 /// </summary>
 /// <param name="Record">Record.</param>
 public void SetValue(GroupInfoRecord Record, GroupManageUIPanelControl group, int type)
 {
     Logger.Instance.WriteLog("初始化用户组记录项目");
     UIEventListener.Get(gameObject).onClick = ShowGroupModifyWindow;
     GIRecord     = Record;
     groupUI      = group;
     LBLNo.text   = GIRecord.No;
     LBLName.text = GIRecord.GInfo.Name;
     if (type == -1)
     {
         //新建对象的输入功能打开
         LBLInput.gameObject.GetComponent <BoxCollider>().enabled  = true;
         LBLStatus.gameObject.GetComponent <BoxCollider>().enabled = true;
     }
     if (GIRecord.GInfo.Status == "正常")
     {
         LBLStatus.value = true;
     }
     else
     {
         LBLStatus.value = false;
     }
 }
Пример #3
0
 void Awake()
 {
     groupUI = gameObject.GetComponent <GroupManageUIPanelControl> ();
 }