private void HandleOnSceneLoaded(Scene _scene, LoadSceneMode _mode) { SceneManager.sceneLoaded -= HandleOnSceneLoaded; SceneManager.SetActiveScene(_scene); groupCtrl.AgentsSetup(); NewSceneSetup(); }
private void HandleOnSceneLoaded(Scene _scene, LoadSceneMode _mode) { SceneManager.sceneLoaded -= HandleOnSceneLoaded; SceneManager.SetActiveScene(_scene); groupCtrl.AgentsSetup(); NewSceneSetup(); }