Пример #1
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 public static bool IsObtainable(this GroundTileType type) => ((0b_1_10000000_00010110_10110111 >> (int)type) & 1) == 1;
 private void SetTile(int x, int y, GroundTileType type, ObjectTileType obj)
 {
     if (x >= 0 && y >= 0 && x < _width && y < _height)
     {
         int X = x / SUB_WIDTH;
         int Y = y / SUB_HEIGHT;
         _subworlds[X, Y].WorldTiles[x - X * SUB_WIDTH, y - Y * SUB_HEIGHT] = new WorldTile(type, obj);
     }
 }
Пример #3
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 public GroundTile(GroundTileType type)
 {
     _type = type;
 }
Пример #4
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 public static bool Contains(this GroundTilePermission g1, GroundTileType g2) => (g1 & (GroundTilePermission)(1 << (int)g2)) != 0;
        private bool hasAdjTileOfType(int x, int y, GroundTileType type)
        {
            if (GetGround(x + 1, y) == type) return true;
            if (GetGround(x - 1, y) == type) return true;
            if (GetGround(x, y + 1) == type) return true;
            if (GetGround(x, y - 1) == type) return true;

            return false;
        }
Пример #6
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 public GroundTile(GroundTileType type)
 {
     _type = type;
 }
Пример #7
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 public static bool Contains(this GroundTileAllowed g1, GroundTileType g2) => (g1 & (GroundTileAllowed)(1 << (int)g2)) != 0;
 public WorldTile(GroundTileType ground)
 {
     Ground = ground;
     Object = ObjectTileType.None;
 }
 public WorldTile(GroundTileType ground, ObjectTileType obj)
 {
     Ground = ground;
     Object = obj;
 }
Пример #10
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 public GroundTile(GroundTileType tileType)
 {
     _tileType = tileType;
 }