Пример #1
0
 public void Start()
 {
     tileMap = GetComponent <Tilemap>();
     grid    = GetComponentInParent <GridLayout>();
     foreach (Vector3Int position in tileMap.cellBounds.allPositionsWithin)
     {
         TileBase t = tileMap.GetTile(position);
         if (!Equals(t, null))
         {
             if (t is GroundTile)
             {
                 GroundTile dt = Instantiate(t) as GroundTile;
                 dt.StartUp(position, dt.tileMap, dt.gameObject);
                 tileMap.SetTile(position, dt);
             }
         }
     }
 }