/// <summary> /// Erstellt das Boot und fügt es gleich zum Roboter hinzu. /// </summary> /// <param name="robot"></param> public Boat(Robot robot) { type = PartType.Mobility; terrainCompatability = GroundTile.TerrainType.liquid; robot.AddPart(this); cost = myCost; }
/// <summary> /// Erstellt die Beine und fügt sie gleich zum Roboter hinzu. /// </summary> /// <param name="robot"></param> public SpiderLeg(Robot robot) { type = PartType.Mobility; terrainCompatability = GroundTile.TerrainType.solid; robot.AddPart(this); cost = myCost; }
/// <summary> /// Default Constructor /// </summary> public Boat() { type = PartType.Mobility; terrainCompatability = GroundTile.TerrainType.liquid; cost = myCost; }
/// <summary> /// Default Constructor /// </summary> public SpiderLeg() { type = PartType.Mobility; terrainCompatability = GroundTile.TerrainType.solid; cost = myCost; }