Пример #1
0
    //TODO: Fix the animation initialization
    public void initColor(bool color)
    {
        colorState = color;

        //Inizialization of ignoring layers
        //Set the animation to the Black or White Sprite
        if (color)
        {
            groundState.setWallMask(neutralWallMask + blackWallMask);
            playerAnimator.SetTrigger("SetBlack");
        }
        else
        {
            groundState.setWallMask(neutralWallMask + whiteWallMask);
            playerAnimator.SetTrigger("SetWhite");
        }

        Physics2D.IgnoreLayerCollision(gameObject.layer, 9, !colorState);
        Physics2D.IgnoreLayerCollision(gameObject.layer, 10, colorState);
    }