Пример #1
0
        public string GetStepId(string talkActSymbol) => default;         // 0x00802730-0x00802800

        // [IteratorStateMachine] // 0x006411C0-0x00641230
        private IEnumerator partnerTalk_(GroundPlayContext context, GroundParam param, List <string> scriptPathLst) => default;        // 0x00802800-0x00802890
Пример #2
0
        public IEnumerator SetUseScriptMode(List <string> actSymbols) => default;        // 0x00802350-0x008023D0

        // [IteratorStateMachine] // 0x006410E0-0x00641150
        public IEnumerator TalkBegin(GroundPlayContext context, GroundParam param, string talkActSymbol, Action talkOk) => default;         // 0x00802400-0x00802490
Пример #3
0
        public IEnumerator TalkBegin(GroundPlayContext context, GroundParam param, string talkActSymbol, Action talkOk) => default;         // 0x00802400-0x00802490

        // [IteratorStateMachine] // 0x00641150-0x006411C0
        public IEnumerator TalkEnd(GroundPlayContext context, GroundParam param, ActObjCharactor actCh_Player, string talkActSymbol) => default;         // 0x008024C0-0x00802540
Пример #4
0
        }                                                          // 0x007FFB00-0x007FFBA0

        public List <TalkInfo_> processTalkListup_(GroundParam param, out TalkInfo_ manpuTarget)
        {
            manpuTarget = default;
            return(default);